[to_xp]Gekko
QCT junkie
of course, I meant lovely... UNTIL THEY COME TO EAT YOU ALIVE IN YOUR SLEEP! RUN! RUN! RUN FOR YOUR LIFE!
Why not make it so they can freely swim on only coasts, and that their cities must be built on coasts with some point of land bordering it. No Ocean cities then, and it takes out the "OMG IMPOSSIBLE TO KILL" clause. Also, it'd give a whole new meaning to amphibious combat.
[to_xp]Gekko;7344831 said:@deadliver: I asked Kael in the FAQ thread and he says that the Aifon Isle is a unique improvement that's basically an epic lair ( i.e. only spawns very good or very bad results )
Thanks Gekko, now get back to work or at least look busy, Jesus is coming.
There are many ways to handle this. And I kind of like the 'living island-city' idea. My take would of course be that the ocean is amazingly huge and can support more life then the land. Limit the race in number of cities, and allow for a hefty health bonus and +4 food per ocean square.
im personally not a fan of the living cities, there is no fluff to support that they lived on giant fish, and any mechanic we come up with to do that will play havock with the AI
that could actually be cool, if the Aifon had some way of slowly changing the OO religion, maybe repeatable rituals to awaken danalin could shift the OO alignment closer to neutral (and maybe good) and after certain ammounts of repetitions the OO uus are replaced with DIFFERNT UUs, and the UBs change, so OO is almost like 2 religions in 1, the initial INSANE EVIL one and the second STEADY CALM one.