Updated to Wolfshanze 2.85 Oct 28, 2008
Wolfshanze 2.85 is not 2.84 save compatible. This means WolfRevolution 1.1.0 is not 1.0.5 save game compatible. Finish your game before updating if you're currently in the middle of a 1.0.5 game.
Notes on the 1.1.0 build:
Adjusted Wolfshanze techs and units slightly:
If you would like to play WolfRevolution without these changes, simply install the
Purifier add on. However this is not compatible with the Super Spies or Inquisition based optional Add Ons.
Turned off all DCM affects by default. To toggle these on adjust them in the GlobalDefinesAlt.xml file
Fixed Nuke Issue. Manhatten Project is back in the game, and nukes should work now.
Fixed a minor issue with the RevPythonAdjust AddOn, it now applies the building modifiers properly.
After updating to WolfRevolution 1.1.0, you must use one of the new optional add ons if you like the optional add on functions. The 1.0.0 and 1.0.1 versions will overwrite the Wolfshanze 2.85 changes.
Known Bugs:
WolfRevolution is actually entirely stable. However there are a few mostly aesthetic bugs.
You cannot bombard from friendly territory, you must enter nuetral or hostile territory to bombard city defenses.
The BUG mod ignores minor civs, a newly formed civ must gain the right to diplomacy before being posted on the scoreboard or showing on the BUG mod specific displays.
On large maps the scoreboard can get a little messy looking.
Multiplayer is pretty buggy and is not considered supported (Though it will work), for instance other human players can see your revolution displays and pop ups.
While the Super Spies add on works, the text is screwed up, and does not properly display the effects of spy promotions (though the promotions do work correctly).
Artillery Bombard DCM option is bugged, and should not be toggled on. If you like Artillery bombard, see above for a tutorial on how to add this into the mod.