New NESes, ideas, development, etc

Heheh... I intend to, at some point, but right now I'm doing IB, College Apps, Scholarship Apps, and going to do a month of Physics 12 Correspondence in the summer. However, I maintain my intentions to resume updating in June.
 
Has das been on lately?

Would anyone be interested in an animal dominated NES?
 
Sp while i think it would be cool i would stick with The Price of Power.
 
I'm unwilling to continue modding it, I lost the USB which had all of my . .. .. .. .ing work on it.
 
Once again, it doesn't hurt to play along.

I'm vying for the animal NES, should it prove workable.
 
Once again, it doesn't hurt to play along.

I'm vying for the animal NES, should it prove workable.

Sp, please don't try it. It isn't going to work. The rules would be impossible. The map would likely be a bit difficult, seeing as it would include animal factions spread across the world instead of countries. And nobody would really join. It would die as soon as it starts. I think it would be wise to invest your effort into a NES that might have a chance of surviving.

So, what would you want to start besides the animal NES? Or perhaps you should just wait a while and not mod until you're sure of what you want to do?
 
Just have an animals vs. humans divide. With the animal players trying to contrive the death of an isolated group of humans in [insert suitable wilderness with suitably nasty animals] for a start and see if you can work out a broader scenario.
 
Stats discussion for Dis's upcoming NES, long form stats of which will be divided into these sections:

Government
-Politics
-Bureaucratic
Demographic
-Populations
-Infrastructure and Maintainence
Economic
Research
-Technology
-Espionage
Military

And today we are going to start with the logical beginning: Economic!

Gross Accessible Economy/Taxation Rate/Government Annual Income
Taxation Structure and tariffs {Description}
Debt (interest)/Credit Rating/Currency Strength/Savings $Hidden$
Important Exports
Crucial Imports
Merchant Navy (GRT)/Percentage of Global Trade/Value to treasury
Financial Services Quality/Percentage of Global Investor Power/Value to treasury
*Major Internal Region/Description/Value
*Major Colony/Description and Relationship/Exploitation/Value/Crucial Imports
*Major External Markets/Description and Relationship/Value/Crucial Imports


The economics section is mainly reporting information, with few stats the player is able to adjust directly. It begins with the Gross Accessible Economy, a monetary value of your economies known worth in tens of M£ (or whatever reserve currency supplants it). Note that is the known value, the actual value being something greater, that is reduced by poor infrastructures and weak bureaucracy being unable to find your countries wealth. Then you have the taxation rate, a percentage over the whole economy and thus the amount flowing into government coffers each year, this rate can obviously be changed with PC. On the next line is a brief prose description of the taxation structure and tariffs that feed into the tax rate statistic.
The next line is concerned with the national finances, listing the current debts that have been accumulated by the state and the interest per year. The credit rating from A-F shows how independent finance considers your government, and effects your interest rates and the ceiling of money you can borrow – being rich, responsible, prudent, and paying your debts on time will improve this rating. The you have the strength of your currency, a numerical value comparing it to the global reserve, a weak currency will boost exports whilst a strong one will cheapen imports making the public more content. Finally there is the amount of reserves your government has put aside (and tells people about). Large reserves give emergency money and allow governments to secure their currency, but the reserves can devalue, and shows money not invested.
Imports and exports are lists of items that make up large proportions of your national external trade, and thus occurrences in the updates affecting them should be monitored closely, and relationships built with supplier and consumer nations. If imports are vital to your nation you need to be wary of blockades.
The next sections are details on the various sources of your nations wealth, to give you a guide to crafting policy, all the value ratings should add up to your Gross Accessible Economy. The first two lines are limited, while there can be multiple lines of the same type for the next two. Firstly is a descriptor for the quality of your merchant marine and its size in Gross Register Tonnage, with the percentage of global trade carried on your hulls and the value this adds to your total economy. Next is the quality of various financial and commercial services your nation can provide, the percentage of global investors that call your nation a home, and the additional value these services provide to your treasury.
Next comes listing of the productive regions of your nation, split into economic regions. Most nations will only have a few internal regions (For example the OTL US of 1900 would probably be only 5: Commerical and Industrial NE Coast, Industrial Great Lakes and Mid Atlantic, Plantation South, Agricultural and Extractive West, and Commerical and Agricultural Pacific Coast), and their location, description and value are listed. Next you have large colonies listed in the same way (note colonies that a majority settler are included in internal regions), with additional information on the relationship they have with the metropol, if they are being exploited to gain additional value, and crucial resources they might provide. Finally if the state has a trade partner that by themselves make up more than 15% of the states trade then those relationships will be itemised and listed (trade with smaller partners will be agglomerated in the merchant navy line).

Model for economic growth:
Economic growth is calculated on a by region/colony basis, and uses this formula to generate the percentage increase in value for that region:
B(1 + R + *Gp - *Bp + Lc + In*Gc + Cu) = Percentage growth
B is the baseline growth factor, it is 1 for modernised nations with functioning commercial culture, 0.8 for behind the curve societies like colonial India, 0.5 for less sophisticated organisation like pre-Meji Japan, 0.1 for tribal societies.
R is the basic randomisation factor, value sampled from the distribution N(1,0.5)
Gp is the boost from a good policy for this region, value sampled from the distribution Pois(0.5), can have multiple Gp's acting
Bp is the loss from a bad policy for this region, value sampled from the distribution Pois(0.5), can have multiple Bp's acting
Lc is the local economic conditions, if a pre-existing boom or bust is going on, sampled from N(μ,1) where μ set to the severity of the boom or bust.
Gc is the global economic conditions, if a pre-existing boom or bust is going on, sampled from N(μ,1) where μ set to the severity of the boom or bust. It is modified by In, indicating the states integration and reliance on global markets.
Cu is catch-up, if behind technologically but integrated into the global economy the boot-strapping on others advances provides a bonus, value sampled from the distribution Pois(0.5).

Due to the complexity of possible taxation structures the tax rate isn't included explicitly, instead will be judged against the current environment and put in as good policies or bad policies.

Example
The Kingdom of Sweden-Finland-Norway
GAE/TR/AI: £800/19%/£152
Taxation Structure and tariffs: Flat tax rate, Aristocracy manage to avoid most of the burden, low tariffs
Debt (interest)/CR/CS/Savings: £20(4%)/A/Medium/£15
Important Exports: High Quality Iron, Timber, Shipping Stores, Fish
Crucial Imports: Grain, Some Manufactures
Merchant Navy (GRT)/%GT/Value: Excellent (5 Million)/10%/£40
Financial Services Quality/%GI/Value to treasury: Poor Creditor/1%/£10
*Major Internal Region/Description/Value
Baltic Region/Raw Materials Extraction and some commercial centres/£460
North Sea Coast/Base of Merchant and Fishing fleet, some extraction/£150
*Major External Markets/Description and Relationship/Value/Crucial Imports
British Industry/Supplies Iron and other raw materials in exchange for cash and manufactures/£60
French Industry/Supplies Iron and other raw materials in exchange for cash/£40
German Industry/Supplies Iron and other raw materials in exchange for cash/£40

Lets see, the SFN player (who hereafter we will call 'Dachs') has decided to spend political capital on raising tariffs on imported manufactures and subsidising industry. These are two good points for the Baltic Region as manufacturing gets a leg up, but one bad for the merchant navy and North Sea coast who finds it hard to ship stuff around. The global and local economic conditions are on a mild upswing and SDN is strongly integrated.
Code:
			B	#Gp	#Bp	Lc	Gc	In	Cu	Current	Y1	Y2	Y3	Y4
Merchant Navy: 	1	0	1	0.1	0.2	1	0	£40		1.0	-0.2	1.4	0.1
Financial S:		1	0	0	0.1	0.2	1	0	£10		1.4	1.7	3.3	1.7	
North Sea Coast:	1	0	1	0.1	0.2	1	0	£150	        -2.9   2.5	1.6	1.4
Baltic Region:	1	2	0	0.1	0.2	1	0	£460	        1.4	1.6	1.2	1.4

New values at the end of the 4 year update:
Merchant Navy: £41
Financial Services: £11
North Sea Coast: £154
Baltic Region: £486

The value of the trade will have to wait till those other economies growth has been calculated, but as it stands the Kingdom of SFN has increased its GAE to £832 (an 1.04% increase), in what has been quite an unlucky 4 years (a thousand replications give an mean growth up to £860-70 with these circumstances).


 
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