1st Immortal Victory.

champ82

Immortal Ruler
Joined
Nov 30, 2007
Messages
517
Location
South Korea
Uh…I did it. I won a game on immortal. Thing is, I’m not exactly sure how. The stone nearby helped for pyramids. But besides that, I don’t know, I just took care of one problem at a time. When I jumped from monarch to emperor, I felt like I had all this advice to give. Now not so much. Still, I do have some.

1.) Take care of one problem at a time.

2.) City specialization is very important, but sometimes rules need to bend. If it will take too slow for 6 commerce cities to build libraries and unis and you want Oxford up and running, build some in production cities.

3.) Diplomacy is crucial. Know if any of your neighbors are reasonable (won’t DOW on pleased/friendly) and get them that way, and keep them that way until/if you want and are capable of invading.

4.) Don’t panic. It’s easy to panic if your slider is under 50%, or at least it was for me. Chill out, especially if you are at war. As long as you have a plan to get out of it and execute it, you’ll be fine. As a sidenote, in one of the 10-15 Immortal games that I lost, I won liberalism with only 4 cities! I wasn’t in winning position, but I knew that sometimes your civ’s situation may be better than it appears.

5.) Consider bulbing techs to trade for other techs, but consider building academies as well. If you build mids and are running rep, your GPF could probably use an academy as well as a future Oxford city.

6.) Don’t be afraid to lose. Try to learn something from your defeat. It could be something that seemed very small but turned out to be huge (took a detour at artillery when you should have B-lined computers for internet.) If you didn’t learn anything from defeat, and I didn’t maybe half the time, still, chill out, brush that dust of your shoulder. Don’t expect to win when going up a level, expect to learn.

7.) If a building will not help you soon, postpone building it.

Moving on, SPI really is a hell of a trait. I’m just thinking of when I started to get behind with espionage. Well I had just discovered rifling. Boom, theocracy, nationalism. Standing army and I caught up in espionage, then when back to my organized religion/whatever else it was I was running.

Attached are the beginning and one turn till victory saves.
 

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Uh…I did it. I won a game on immortal. Thing is, I’m not exactly sure how. The stone nearby helped for pyramids. But besides that, I don’t know, I just took care of one problem at a time. When I jumped from monarch to emperor, I felt like I had all this advice to give. Now not so much. Still, I do have some.

1.) Take care of one problem at a time.

2.) City specialization is very important, but sometimes rules need to bend. If it will take too slow for 6 commerce cities to build libraries and unis and you want Oxford up and running, build some in production cities.

3.) Diplomacy is crucial. Know if any of your neighbors are reasonable (won’t DOW on pleased/friendly) and get them that way, and keep them that way until/if you want and are capable of invading.

4.) Don’t panic. It’s easy to panic if your slider is under 50%, or at least it was for me. Chill out, especially if you are at war. As long as you have a plan to get out of it and execute it, you’ll be fine. As a sidenote, in one of the 10-15 Immortal games that I lost, I won liberalism with only 4 cities! I wasn’t in winning position, but I knew that sometimes your civ’s situation may be better than it appears.

5.) Consider bulbing techs to trade for other techs, but consider building academies as well. If you build mids and are running rep, your GPF could probably use an academy as well as a future Oxford city.

6.) Don’t be afraid to lose. Try to learn something from your defeat. It could be something that seemed very small but turned out to be huge (took a detour at artillery when you should have B-lined computers for internet.) If you didn’t learn anything from defeat, and I didn’t maybe half the time, still, chill out, brush that dust of your shoulder. Don’t expect to win when going up a level, expect to learn.

7.) If a building will not help you soon, postpone building it.

Moving on, SPI really is a hell of a trait. I’m just thinking of when I started to get behind with espionage. Well I had just discovered rifling. Boom, theocracy, nationalism. Standing army and I caught up in espionage, then when back to my organized religion/whatever else it was I was running.

Attached are the beginning and one turn till victory saves.

CONGRATS! You have as many Immortal wins as I do, ONE!

Mine was based on stone assisted early wonders using Bismark and some brutal early warring. After many tries I was surpirsed myself to do it with an IND leader, a trait that supposed to be weaker as you progress in difficulty!

Best runner up was a narrow space loss as Tokugawa.
 
Grats :)

About your points.

2) I do not agree with this. Though it feels like there is a general concensus that city specialisation is the way to go, lately I and other people feel it is not always right.
There are some topics about it, but the summar is basically that you will build most often markets/groceries in your prod cities, and sometimes a forge in your commerce cities.
Therefor adding windmills/watermills/mines/workshop on the other types of cities got more merit, then building full cottages f.e.

4) This is very true. At higher levels, being it Immortal or even deity games can vary big time. Lib dates can be very different, and lib is not always a certain win or loss.
There are games where your beaker count is very low for a long time, and when you are behind on techs, till you suddenly get an enormous beaker count, or you finish the game with rifle/steel.
You loose when you lose, you win when you win.
 
2) I do not agree with this. Though it feels like there is a general concensus that city specialisation is the way to go, lately I and other people feel it is not always right.
There are some topics about it, but the summar is basically that you will build most often markets/groceries in your prod cities, and sometimes a forge in your commerce cities.
Therefor adding windmills/watermills/mines/workshop on the other types of cities got more merit, then building full cottages f.e.

I think we’re on the same page here. City specialization doesn’t necessarily mean either [forge, factory, barracks, power plant] or [library, uni, observatory, marker, grocer, bank] it simply means asking yourself what do you want to achieve with this city? I am not saying commerce cities don’t need forges or production cities don’t need groceries. I am saying to keep an open mind.
 
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