rockinroger
WoC Team Member
Ok folks we got a beta 3.19 installer, it is here, http://worldofciv.svn.sourceforge.n...World of Civilization 3.19-setup.exe?view=log click the download. Once downloaded just install to bts mods as it should show that path. Some things I still need to work on are the techs and the promotions. I made a new promotions atlas so they will more then likely be wrong. Just got to get the time to fix it.
If you have a slow computer take some or all of the civs out in Assets/Modules/Civs. Move that folder to Assets/Unloaded. That takes the load time for me from 3 minutes to about 56 seconds. Enjoy and this is a beta so if you notice something let me know. Mostly though the techs are weireded out so you can get modern paratrooper b4 you get tanks, things like that. Also a few TXT_KEY_TECH_PEDIA entries.
I have played several beta games on auto ai with the release dll and it seems to go fine for 400-500 turns. We are still missing/adding things to the dll. Like some jeckel stuff, sea cities etc. Both of which I was unable to get merged yet. Facihele is on it, but anyone else knows C++ and wants to help, that would be great.
Some of the mods may not make much sense at first, for example LandR prevents you from spamming roads, sometimes at the expense of a resource, so if you have resource outside your fat city cross, you need to build a fort first then add a road.
As always if you dont like something turn it off in the MLF.
Trade goods is another beta mod Faichele is working hard on. Your supposed to be able to load Trade goods into Caravans and Galleys, etc. Then move them to another city.
Mad Nukes is in but I have not had time to test it yet.
Enjoy and feedback is welcomed for this BETA 3.19.
If you have a slow computer take some or all of the civs out in Assets/Modules/Civs. Move that folder to Assets/Unloaded. That takes the load time for me from 3 minutes to about 56 seconds. Enjoy and this is a beta so if you notice something let me know. Mostly though the techs are weireded out so you can get modern paratrooper b4 you get tanks, things like that. Also a few TXT_KEY_TECH_PEDIA entries.
I have played several beta games on auto ai with the release dll and it seems to go fine for 400-500 turns. We are still missing/adding things to the dll. Like some jeckel stuff, sea cities etc. Both of which I was unable to get merged yet. Facihele is on it, but anyone else knows C++ and wants to help, that would be great.
Some of the mods may not make much sense at first, for example LandR prevents you from spamming roads, sometimes at the expense of a resource, so if you have resource outside your fat city cross, you need to build a fort first then add a road.
As always if you dont like something turn it off in the MLF.
Trade goods is another beta mod Faichele is working hard on. Your supposed to be able to load Trade goods into Caravans and Galleys, etc. Then move them to another city.
Mad Nukes is in but I have not had time to test it yet.
Enjoy and feedback is welcomed for this BETA 3.19.