I'm wondering why I haven't won by Terraforming after building 8 of those Liet thingees. When I click on the fist, the only option seems to be by land or population, and no mention of cultural or terraforming victory.
The Mastery victory option (which can't be reached anymore) currently blocks all the others from functioning. This will get fixed at some point, but for now just uncheck the Mastery option when starting a game.
The resolutions still say "United Nations."
Yes, we haven't really started working on the Landsraad yet.
Also, health buildings are a waste. Maybe give them some water benefit for them to be useful?
Really? I find it depends what difficulty level you are playing on. On higher difficulty levels (Emperor, etc) you have a lot of unhealth.
The AI does not seem to grasp the importance of unloading their troops once their transports have passed through impassable terrain. I killed them easily with outdated troops.
Yes, the AI needs to unload its troops automatically at the end of any turn when it is above land, and then reload them at the start of the next turn if it wants to move on.
Later religions are almost useless (I founded Technocracy).
This is because the religious design hasn't fully been implemented yet.
There will be a number of religious unique buildings, and changes to spread rates, so that early religions are more easily supplanted, and late religions won't be widespread but will give powerful bonuses (a civ with technocracy will get big hammer advantages).
Many religions will also have unique spread mechanics; Imperium will be automatically removed when other religions are spread on top of it, and Quizarate will wipe out *any* other religions present when it expands.
The equivalent wonder for Hanging Gardens should be enabled earlier, because if you build it late you'll actually lose the extra population from starvation. The Spiral Minaret is way too early and overpowered (I had a tech advantage from early game).
We are planning on doing a total Wonder redesign, but don't really have a lot of good ideas yet for Dune-themed wonders.