Hydromancerx
C2C Modder
In addition to the vacation mod, could you make a giant list of units that should require buildings. Each unit can require as many buildings as you want, I got the new BuildingClassRequired list set up, thanks to the wonderfully helpful EmperorFool.
*crys* I had it all written out (ancient to modern era) and then my computer crashed and I lost it all!!
I do not feel like doing it all again ....
EDIT: Ok I am going to try again ....
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* = New Building
Green = Already Required
NONE
- Warrior
- Workboat
- Javaleneer
Lighthouse (Sailing)
- Galley
- War Galley
*Fletcher (Archery)
- Archer
- Horse Archer (+ Stable)
Harbor (Seafaring)
- Trireme
- Siege Quinquereme
Bazaar (Trade)
- Trade Caravan
*Elephant Trainer (Elephant Riding)
- Elephant Rider
- War Elephant
Forge (Metal Casting)
- Spearman
- Axeman
- Light Swordsman
Stable (Chariotry)
- Chariot
- Horseman
- Mounted Infantry
- Horse Archer (+ Fletcher)
- Light Calvary
- Heavy Calvary
- Cuirassier (+ Garrison)
- Calvary (+ Garrison)
Shipyard (Ship Building)
- Caravel
- Fluyt
- Sloop
- Brigantine
- Galleon
- Frigate
Meeting Hall (Monarchy)
- Spy
- Agent
Barracks (Military Training)
- Warlord Chief
- Pikeman
- Swordsman
Armourer (Smithing)
- Warlord Captain
- Maceman
- Heavy Swordsman
- Heavy Pikeman
Siege Weapon Workshop (Siege Warfare)
- Catapult
- Crossbowman
- Trebuchet
Archery Range (Feudalism)
- Longbowman
Knights Stable (Stirrup)
- Knight
- Mailed Knight
Cannon Forge (Gunpowder)
- Bombard Cannon
- Arquebuster
- Cannon
Doctor's Office (Anatomy)
- Medic
Garrison (Leadership)
- Warlord Privateer
- Musketman
- Cuirassier (+ Stables)
- Rifleman
- Calvary (+ Stables)
- Grenader
Naval Academy (Naval Tactics)
- Man 'O' War
- Ship of the Line
- Iron Frigate
*Military Base (Military Tradition)
- Machine Gun
- Modern Grenader
- Infantry
- Guerrilla
- Marine
- Flamethrower
- Warlord General
- Bazooka
- Paratrooper
- Modern Infantry
- UN Peacekeeper
- Special Forces
- Anti-Tank
- Modern Marine
- SAM Infantry
- Mercenary Infantry (not sure about this one)
- Modern Paratrooper
Dry Dock (Steel)
- Modern Workboat
- Iron Clad
- Early Destroyer
- Pre-Dreadnought
- Tropedoboat
- Battlecruser
- Dreadnought
- Transport
- Offshore Platform
Police Station (Marxism)
- Police Squad
*Artillery Factory (Artillery)
- Artillery
- Light Anti-Air Gun
- Light Artillery
- Anti-Air Halftrack
- Mobile Artillery
- Flak 88 Cannon
- Rocket Artillery
- Mobile SAM
Intelligence Agency (Communism)
- Special Agent
- UN Diplomat
*Auto Factory (Motorized Transportation)
- Motorcycle
- Freight
- Jeep
- Armored Car
- BTR80
- UN APC
- Armor M60
- Modern Armor
- Mechanized Infantry
- UN Fighting Vehicle
- Humvee
- UN Motorized Infantry
*Naval Base (Submarine Warfare)
- Submarine
- Destroyer
- Cruiser
- Heavy Cruiser
- Modern Destroyer
- Battleship
- Attack Submarine
- Seaplane Tender
- Early Carrier
- Landing Ship Tank
- Carrier
- Modern Battleship
- Nuclear Submarine
- Missile Cruiser
- AEGIS Cruiser
- Modern Carrier
- Missile Torpedoboat
- Stiletto Boat
- Stealth Destroyer
- Stealth Submarine
*Tank Factory (Armored Vehicles)
- Early Tank
- Light Tank
- Tank
- Heavy Tank
- T95
- Thermobaric Tank
Airport (Flight)
- Airship
- Early Fighter
- V1 Missile
Military Airbase (Aviation)
- Fighter
- IL2
- Bomber
- A-Bomb
- UN Transport Airplane
- Seaplane
- P59
- Jet Fighter
- SR-71 Blackbird
- Gunship
- Transport Helicopter
- UN Transport Helicopter
- Strike Fighter F15
- Strategic Bomber
- A-10 Thunderbolt
- AH64 Gunship
- Modern Fighter F35
- Stealth Fighter
- Stealth Bomber
Scotland Yard
- 007
Missile Lab (Advanced Rocketry)
- ICBM
- Tactical Nuke
- Guided Missile
- Biological Warfare Missile
- Precision Attack Missile
Cloning Factory (Cloning)
- Clones
- Automatons
- Cyborg
Mech Assembly Plant (Powered Exoskeleton)
- Power Armored Infantry
Android Factory (Androids)
- Android
------------
Not sure where to put...
- War Dog
- Guard Dog
- Global Hawk
- Remote Controlled Bomber
- Construct Ship
- Walker Droid
- Lithorial Combat Ship
- High-Tech APC
- NLOS Cannon
- Aurora Scramjet
- Plasma Armor
- Submerged Town Platform
- Stealth Armor
- Fusion Submarine
- Special Infantry
- Fusion Destroyer
- Fusion Transport
- Hovertank
- Hybrid Gunship
- Assault Droid
- Tesla Infantry
- Orbital Fighter
- Orbital Bomber
- Genetic Soldier
- EMP SAM Infantry
- Siege Droid
- AVC SAM
- AVC
- Super Soldier
- Dropship
- Fusion Carrier
- Anti-Personnel Mech
- Scout Mech
- Nanite Spy
- Nanite Swarm
- Dreadnought Armor
- Sentinel
- High-Tech Robot
- Nanite Cloud
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Phew! Ok as you can see most every Trans-Human Era Unit I have no idea where to put them. Also I noticed there are many building that could be useful but they just come way after units are invented. Which means if they were used you would ahve to wait until the building was made.
Personally I think we should just make up our own buildings like my original idea where you have one for the Era and then a building for each type of unit. And then each unit would just require 2 buildings and we would not have to figure out what existing buildings would fit.
Era
- Ancient
- Classical
- Medieval
- Renaissance
- Industrial
- Modern
- Trans-Human
Unit Type
- Animal
- Archery
- Assault Mech
- Biological Warfare
- Bomber
- Clone
- Diesel
- Domesday
- Dreadnought
- Early Bomber
- Early Fighter
- Espionage
- Gunpowder
- Helicopter
- High-Tech
- Jet Fighter
- Melee
- Missile
- Mounted
- Nanite
- Nuclear Ships
- Recon
- Robot
- Settler
- Siege
- Stealth
- Steam Ships
- Submarine
- Supersonic
- Tracked
- Wheeled
- Wooden
- Worker