I feel obliged to defend the AH choice since I claimed that to be textbook a few posts up As I saw it, the choices were AH, Pottery, Masonry and Mysticism, in that order. We want cities before the possible GLH, Pig (+possibly Horse) before Granaries, resources before border pops. That combined with the need to see military resources, AH seemed like a no-brainer. Also I thought we might even want to go Writing before Pottery and you need at least AH for that.
I'm very much guilty of loving granaries way too little... But I'm not sure why we're in a grave need for them here (even if I try ). Our happy cap doesn't appear to be growing anytime soon and most future cities have ample food and enough growing power without granaries.
I agree about the micro suggestions (that I didn't point out btw ), we will get the Settler in 7 turns including anarchy with a chop+whip.
About GLH or bunch of axe... Even I need to see the northern fog before speculating about that. We could go both if Washy doesn't have metal for example, or GLH+settling spree and wait for Cats or similar to off Washy. Or about half a dozen other approaches Something that speaks for GLH is the almost complete lack of good cottageable land and commerce resources.
I'm very much guilty of loving granaries way too little... But I'm not sure why we're in a grave need for them here (even if I try ). Our happy cap doesn't appear to be growing anytime soon and most future cities have ample food and enough growing power without granaries.
I agree about the micro suggestions (that I didn't point out btw ), we will get the Settler in 7 turns including anarchy with a chop+whip.
About GLH or bunch of axe... Even I need to see the northern fog before speculating about that. We could go both if Washy doesn't have metal for example, or GLH+settling spree and wait for Cats or similar to off Washy. Or about half a dozen other approaches Something that speaks for GLH is the almost complete lack of good cottageable land and commerce resources.