While it's true that some game systems, like religion and espionage, have been removed...
So there could be more? Let's hope not...
What about health... is it still there like happiness? And are workers still in?
Guess will have to wait for more answers.
2) No more end of turn button, instead a "choose production" button for individual cities
So there could be more? Let's hope not...
What about health... is it still there like happiness? And are workers still in?
Guess will have to wait for more answers.
from how i read it, the end turn button is still there, it just takes you through idle city production windows or other things needing attention before it actually ends the turn. (seems like the kind of thing that some people might freak out over it if the "end turn" button really was gone.)
heath and happiness are in.
no more culture bombs. Cities now expand one tile at a time, and usually you will be forced to work it because in coincides with population.
One thing I didn't like that was mentioned was that luxury resources will still not be quantified, and one will be as good as many. I would've much preferred that they were quantified, or at least were managed in the same vein as strategic resources apparently will be.
Happiness I know... but health wasn't mentioned in the article... or at least I can't seem to find it... that's why I asked... happiness was already mentioned in a few previews but so far no one mentioned health.
If population rises faster than culture expands your radius, you will have to make specialists (or more settlers). If culture is faster, you will have excess tiles to choose from. This is what happens in civ4 in fewer steps, but culture expands much further than city radius. The concern about production oriented cities is valid. Perhaps this can be circumvented by letting the city expand to tiles similar to those already being worked (i.e. if you work one forest, the radius will expand to another one) or by prioritising expansion to tiles that are being improved (meaning the player wants to work them).
Hey gang,
Unlike the last one, this one actually has details.
http://pc.ign.com/articles/107/1075587p1.html
Enjoy!
well it will be easy to mod that in so long as the system is there. If some resources are quantified, it will be easy to make the others the same. At least for a decently experienced civ4 modder.