The Capo
godless Heathen
I'm just posting Absinthe's stuff from the other thread here so we can keep both threads organized. I omitted a few things that have no bearing on this thread/discussion...
I think we all got to a consencus that a nationalistic trait with espionage flavour and a seafaring one with some commercial and exploring flavour will be added
I think a better term for the seafaring one would be Mercantile though
Bonuses for these two are also more or less decided IMO, at least enough for a playtest.
Mercantile:
- +1 movement to all naval units
- +1 TR in all cities
- DPS of Harbor, Custom House, Drydock (maybe even Market and Lighthouse)
- Free promotions for Scouts and Explorers (Mobility, Sentry)
Nationalistic:
- +2 espionage points per city
- +1 happiness, +1-2 culture per National Wonder (in city built only) OR reduced cost of National Wonders (if the happiness bonus is hard to solve in xml)
- DPS of Jail, Intelligence Agency, Security Bureau, Mind Control Center
- a free promotion for spies
- minimal wait between revolutions may be still in, it's not included in the Spiritual trait (just in the Cristo Redento wonder)
Also, I just wrote this in the other thread, altough these are just the very first ideas, and a better name is certainly needed
Nomadic:
- reduced or no maintenance cost from distance of cities
- bonus yield form pillaging
- some kind of mobility based promotion for your armies (Mobility or Flanking for example)
- DPS of Stable