does the maf probability change between the map types you use?
i did not meant the map size, but the map, maybe creating a erebus continent is more prone to crash then a earth style map?
(i have no clue about mafs i just wondered because some maps take way longer to create then others)
I usually play on Huge Erebus Continent with 20-30 civs just fine. I am on a 3 year-old notebook with 2GB of Ram, Windows XP with boot.ini tweak. After Wildmana 8.xx, I don't get MAFs anymore.Could it be something to do with no# of civs? I don't like managing tons of cities so I generally put in more civs than the map size suggests (playing w/ 18 on Large).
I usually play on Huge Erebus Continent with 20-30 civs just fine. I am on a 3 year-old notebook with 2GB of Ram, Windows XP with boot.ini tweak. After Wildmana 8.xx, I don't get MAFs anymore.
That's still a MAF error. You can start reducing graphic level/resolution the further you get in the game; but it will still occur eventually.Dunno if this helps but a couple times the crash didn't produce an ingame error, but a Windows error message
"Failed to allocate video memory. Please try reducing your graphics settings.
File:\main\Civilization4\SDKs\Gamebryo2_0\CoreLibs\NiDX9Renderer\NiDX9VBManager.cpp, Line:1019"
I will try to upload a testing version at the weekend. If the cause for the MAFs that are still reported is the same, there is probably a good chance to find it.
Sephi,
what will be different with this "test" version out of curiousity? As Im sure youve noted in my posts, I havent had any MAFs to speak of since 8.0?
I will remove the Art that was added between patch 7.4 and 7.56. Only in the test version, not the main mod
I'm willing to give the test version a shot. I've got a game as the Amurites on the go that I'd like to finish.
I've changed my virtual memory settings around, defragged the hard drive and scanned it for bad sectors. I'm not getting the MAFs anymore, which is good. Unfortunately they've been replaced by my computer either locking up completely and forcing a restart or restarting it's self. If I reload the last save/autosave I can keep playing for a few (2-4) turns before freeze-up/restart.
I also defragged my computer last weekend, not sure if that was a factor or not in reducing the MAFs, but it sure couldnt hurt. I think that was only the second time in two years that I had defragged... haha
do you want me to test this "test" version? though I guess that may not make sense since my MAF problems have diminished to almost nothing at this point.