In another thread (here) I asked you to vote on 29 features of civ5:
from victory conditions through combat elements to the AI and more...
Possible answers were LIKE, DON'T LIKE and NOT DECIDED.
50 persons filled out the questionnaire,
and from this I now give here an evaluation
(for a detailed and more specific breakdowns and methodology, see attachment):
From the 29 features a created 9 factors that I took equally important
for a calculation of the final rating.
The answers were given about the pre patch "62" version of civ5!
The factors are:
VICTORY CONDITIONS (4 features here from the questionnaire, the 4 victories)
CITY STATES (1 feature)
SOCIAL POLICY (1 feature)
DIPLOMACY (1 feature)
HEX TILES (1 feature)
COMBAT (9 features: 1UPT, terrain use, ranged/melee combat, unit types)
GAME "CURRENCIES" (4 features: science, gold, culture, production)
CITIES
AI (3 features: AI in general, AI in combat, AI in diplomacy)
All nine factors reached a %, where
100 is "total like",
0 is "total dislike".
Here is a score for the features:
VICTORY CONDITIONS - 64 %
CITY STATES - 86 %
SOCIAL POLICY - 70 %
DIPLOMACY - 20 %
HEX TILES - 98 %
COMBAT - 76 %
GAME "CURRENCIES" - 65 %
CITIES - 57 %
AI - 23 %
and the average of the 9 factors give the final rating for the game, so
GAME: 62%
from victory conditions through combat elements to the AI and more...
Possible answers were LIKE, DON'T LIKE and NOT DECIDED.
50 persons filled out the questionnaire,
and from this I now give here an evaluation
(for a detailed and more specific breakdowns and methodology, see attachment):
From the 29 features a created 9 factors that I took equally important
for a calculation of the final rating.
The answers were given about the pre patch "62" version of civ5!
The factors are:
VICTORY CONDITIONS (4 features here from the questionnaire, the 4 victories)
CITY STATES (1 feature)
SOCIAL POLICY (1 feature)
DIPLOMACY (1 feature)
HEX TILES (1 feature)
COMBAT (9 features: 1UPT, terrain use, ranged/melee combat, unit types)
GAME "CURRENCIES" (4 features: science, gold, culture, production)
CITIES
AI (3 features: AI in general, AI in combat, AI in diplomacy)
All nine factors reached a %, where
100 is "total like",
0 is "total dislike".
Here is a score for the features:
VICTORY CONDITIONS - 64 %
CITY STATES - 86 %
SOCIAL POLICY - 70 %
DIPLOMACY - 20 %
HEX TILES - 98 %
COMBAT - 76 %
GAME "CURRENCIES" - 65 %
CITIES - 57 %
AI - 23 %
and the average of the 9 factors give the final rating for the game, so
GAME: 62%