Recent content by 50caliber

  1. 5

    A.I. has millions of gold???

    1. Will selecting "multiple production" in the custom game options do anything to help the bug overflow error? 2. I updated the mod, I'm running BTS 3.19, and the civilopedia is now A-Z in the main menu, however during gameplay it's still only A-E, any suggestions? Thanks
  2. 5

    A.I. has millions of gold???

    I will try to play a game and get to roughly gunpowder banking etc and all of a sudden my vassal Shaybani of the Uzbek has 4,196,265 gold out of nowhere. This has happened in multiple attempts to play versus multiple different AI opponents, all of a sudden one or more of them have millions of...
  3. 5

    Increased archer bombard range?

    My goal is to try to mod ROM AND where I can have large open field battles where terrain, and range vs strength, are more important, and its not just two giant stacks of doom fighting each other on two tiles. So far: 1. Play on gigantic map 2. Increase min city range to 6 (or higher) in...
  4. 5

    Increased archer bombard range?

    If you learn how to it would be appreciated, thanks for the reply
  5. 5

    AI settlers wont found new cities

    Does anyone have any solutions, the AI settlers wont found new cities when: 1. One unit per tile max is selected 2. If I do advanced start in custom game 3. If I start in any other era besides ancient Thanks
  6. 5

    Increased archer bombard range?

    Is there a way to customize archer bombard range? Example: Archer archer bombard range 1 Longbowman archer bombard range 2 Catapult archer bombard range 3 Artillery archer bombard range 4 A longbowman should have a longer range than an archer etc.. I looked in globaldefinesalt and unitinfos...
  7. 5

    Super Forts

    Would someone be able to merge this mod so that it is compatible with the next war mod that comes with bts?
  8. 5

    Quick Modding Questions Thread

    Does anyone know if there is a way to mod forts so that they will give you access to resources, not only outside of workable tiles/within your cultural borders.....but also outside of your cultural borders as well?
  9. 5

    Quick Modding Questions Thread

    Does anyone know where to change the prereq tech requirements for improvements? I want to change forts so that they require construction instead of mathematics, and change cottages so that they require masonry instead of pottery. I looked in xml in the tech infos under mathematics and...
  10. 5

    [Map Script] Continents and Islands

    Would anyone be able to mod this mapscript so that there is an option for all civs to start in the old world on one continent (like a terra map)?
  11. 5

    Quick Modding Questions Thread

    I looked in hemispheres.py and saw that there are options for either islands or tiny islands. Would it be possible to add this option to other types of maps such as terra? Also, would it be possible to add an additional option to islands and tiny islands, such as large islands?
  12. 5

    Quick Modding Questions Thread

    Thanks for the help Is there a way to mod the game so that when a map is generated, there is less of a chance for islands only one plot in thickness to appear (especially on terra). I still want islands, just not tiny ones. I increased the min city range on my mod, so that there is more...
  13. 5

    Quick Modding Questions Thread

    Would it be possible to mod gunships so that they are able to carry marines as cargo? Im assuming that there are more changes that have to be made other than in xml/unitinfos, I tried changing <SpecialCargo>NONE</SpecialCargo> <DomainCargo>NONE</DomainCargo> <iCargo>0</iCargo> for...
  14. 5

    Quick Modding Questions Thread

    Is there a stand alone mod or a way to extend cultural borders out past where they are on legendary? I know mylon mega mod does this, but its also has a lot of other things in it that I dont want to incorporate into my mod..
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