Afforess
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  • I have heard a new version of AND may be in the works. If so, I have a few suggestions. Sappers and combat engineers would be a good idea, as would defensive minefields, both land and sea. Railway artillery with a range of three might be interesting. Giving tanks some organic artillery value would keep medieval fortifications from holding up armored assaults. Modern fortifications would also be nice.
    hey affores how are you?
    dude i have a problem, in the last version of "rise of mankind a new dawn", the modular mod "fixed borders" has been modificated.
    when capturing cities, the culture of the city don't pass into my borders, only won the plots arround the city, but not all the culture of the city.
    so how can i do to change that?.
    like the older version, that says : When capturing cities, you get all the territory that the city 'provides' to its original owner. So when you're at war with someone and capture all his cities, you will get ALL his territory, up to the last plot
    I really would appreciate if you can help my wiht that problem
    good bye =)
    Hi! I've read your comment on the autocensor thread.
    Didn't you use to be a moderator?
    Hey buddy.. I love the new release of 1.75. I got this guy jojoweb the author of total war, his mod is incredible but it is really buggy. Is there any way you can talk with him about sorting out the errors? I will help and even donate cash to help get it done for your time. =)
    Afforess,
    I really loved all your Previous versions (I kept them all). But AND175A.....I've already voiced my opinion of it so I won't beat on it anymore. Have Fun with CiV. And forget about this cranky old man. I won't be joining in the CiV band wagon. So you'll not have to contend with that.

    Again Thank You for helping me with RoM1.03, you have my Gratitude and Appreciation for your Kindness to me. Maybe we'll "talk" again some day.

    JosEPh
    Not a big deal, was just PMIng you and glider to let you know the cause of the crash in the RevDCM build had been fixed. I had just forgotten to reupdate GameOptionInfos in the XML when I reimplimented your Ruthless AI game option, so since the number for GameOptions enums wasn't in agreement with the number in the XML, it was crashing. Do my testing in LoR (since it is nearly identical to RevDCM, just with some added units and altered tech tree), so I know that (other then the known 2.8 todo list items) things are stable currently; this was just an oversight on my part I didn't catch due to the different XML file in LoR and RevDCM. Sorry for any delay this may have caused.
    Well The problem is half fixed now. Using the <bForceOverwrite> tag I got My leader back down to two traits instead of three. But I have two copies of the same unique unit where if I change one, they both change. Where would I put the <bForceOverwrite>1</bForceOverwrite> tag if I have duplicate UU's?

    EDIT: Actually I just fixed them both. Thanks for all the help.
    Thanks for your reply in my thread about Module caching earlier. I made the module for AND, and How do I Force overwrite XML with WoC?
    Is 1.74 going to be out later tonight maybe midnight i'm anticipating this release. Just let me know if possible.. Thanks =) great work btw!
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