Recent content by Ahnarras

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    Realism Invictus

    Hello Walter, i'm currently testing the "avoid growth" button, and i have a question : when i check the "avoid growth" for unhapiness, it restrain the growth before having a balance. Ex : i'm 6 :) / 5 :mad: and it already stop the growth. But it could easily grow 1 more pop, as having as many :)...
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    Realism Invictus

    I currently don't really have the time to play a game of civ with my work, but i just wanted to say a big thank you for the "avoid growth if unhappy" option ! It will reduce micro-management by a lot, specially for me as i always end with cities with a huge epidemic % with all the flooded plain...
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    Realism Invictus

    Indeed, i noticed that too but as i'm always playing with a huge lot of civs, having 2 of that kind wouldn't be bad. But your suggestion is fine too. As long as building a wonder doesn't put my empire in unhapiness, i'm will be glad ^.^ Frustrating, but it makes sense. Definitively not. I...
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    Realism Invictus

    Good evening gentleman. As Taharqa decided to ambush me in the back as i was taking Carthage, my let's play ended up a bit shortly that i wanted. A few feedback : 1) By the time i was able to finish the hanging garden, as almost always, i already hit the population hapiness cap. The +1...
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    Realism Invictus

    Hello Walter, and as always thanks for the reply ! As i'm ending two days of multiple Christmas's spectacle with my class, i'm a bit tired, so i will be short : Perfect, thanks ! Yeah, it's not really a big deal. I do understand that it would be a lot of works for something not really...
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    Realism Invictus

    Hello RI team ! I took the week-end to play a little, and i had a great time thanks to you, so thanks you once again ! I didn't go very far in only 2 days, but i have a few feedback thay may be useful. As always, i was on the huge world map, playing ramses. Maybe one day i will be able to...
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    Realism Invictus

    Thanks for the answer Walter :) And i'm a bit amazed that this project is going on for so many years, and still the team is still active and upgrading the mod. Congrats !
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    Realism Invictus

    I will look into the F12 next time i play, but still, i think it's weird that the upgrade cost sometime 78, sometime 88, for two exactly similar game (same number of existing warrior ect...). That's why i tough it could be a bug.
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    Realism Invictus

    Yep, last one.
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    Realism Invictus

    Hello again :) With the coming back of the summer, i'm able to do a few game again. As always, i'm stubborn and keep playing the huge world map with the egyptians. So far i really like the % increase in base cost when spamming multiple unit of the same category, as it force you to build...
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    Realism Invictus

    Two more little graphic bug : - was making a carth path, on tree tile. First did no problem, the connexion with the second was good, but when i make the third, the second one (in the middle) transformed in a red dot. Alt/tab did resolved the bug. - was looking in the city scree, press escape...
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    Realism Invictus

    As i was up early, i did a little test of the latest SVN. I did encounter a little problem. Launching the huge world map scenario, i started with only a plain terrain with no feature (i had desert and ocean tiles, but no horse, cattle, river or scrub where they usually are near Egypt's starting...
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    Realism Invictus

    I agree that the Expansionnist trait could use a rework. In particular, i have a problem with the +1 movement for the settler. Usually, i have to escort my settler, as it is a bit risky in the wilderness. So they can move faster... but they are slow down by the escort. Sure, i could make some...
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    Realism Invictus

    Muninn is right, that's what i was speacking about. Sorry if i was unclear. And i understand the reason. Thanks for all the answer, Walter :)
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    Realism Invictus

    I may have find a little bug : when playing as industrious, a craftsman specialist should grant 3 production, right? 2 base + 1 from civ bonus? Well, as i'm playing ramses, they only grant a +2 bonus when i look into the of the production bar. It does show a +3 bonus when pushing alt while...
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