Recent content by Bananijoe

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    MOD-Incompatibility: Improved Build Queue Mod

    Well my changes worked with v5.3 but now i tried v5.4 and it doesnt work anymore :( @Thal Could you update your version number in the .modinfo-file <Mod id="ddbb4126-9f1a-4f02-be52-28e1578e9389" version="5"> to the actual versions, it really gets confusing, when you try to handle the...
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    Improved Build Queue Mod

    sorry wrong threat... this post can be deleted!
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    Upload failed / this is not a valid image file

    Hi, i just tried upload 2 small files containing xml- and lua-files a) Improved_Build_Queues_(v6b).7z b) InGame.7z as attachments to these 2 Posts: MOD-Incompatibility: Active City Defense (v 2) MOD-Incompatibility: Improved Build Queue Mod I get these error-messages when i try to...
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    Improved Build Queue Mod

    Since i was successful with "fixing" "Active City Defense" .. i tried my luck here as well. look here; MOD-Incompatibility: Active City Defense (v 2) MOD-Incompatibility: Improved Build Queue Mod MOD-Incompatibility fixed Looked for changes to the vanilla: - CityView.lua - ProductionPopup.lua...
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    MOD-Incompatibility: Improved Build Queue Mod

    Since i was successful with "fixing" "Active City Defense" .. i tried my luck here as well. MOD-Incompatibility fixed Looked for changes to the vanilla: - CityView.lua - ProductionPopup.lua and found some.. then migrated Direaussies Code from the old file to the new ones.. ... was...
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    MOD-Incompatibility: Active City Defense (v 2)

    MOD-Incompatibility fixed i had a short look at the files used by afforess. He uses the ingame.xml with only one line of added code But the ingame.xml obviously was quite old - and the vanilla ingame.xml was modified since then! I used the vanilla ingame.xml and added Afforess Code...
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    Active City Defense

    Well nonetheless... MOD-Incompatibility fixed i had a short look at the files used by afforess. He uses the ingame.xml with only one line of added code But the ingame.xml obviously was quite old - and the vanilla ingame.xml was modified since then! I used the vanilla ingame.xml and added...
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    Getting Started

    Maybe you should post it as well in the subforum... as well as in the magna carta thread... so we can gather all the different not-working mods, and the authors have a better chance to find/fix the problem :cool:
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    Beta & Bug Reports

    yeah? how?
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    Beta & Bug Reports

    Have a look here: MOD-Incompatibility: Active City Defense This was/is my problem as well - i am really not sure right now what to do... Many MODs dont work anymore - play only with Thal´s Mod? Go back to v4? I started about 10 games last week, and i had to abort all due to Modproblems...
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    How can I organize things better?

    Well i find it a bit confusing myself... :-) Maybe the Subforum "Beta Testing" should be renamed (the name really irritates since v5.3 isnt beta any longer!?), so it includes Beta-testing, Bug-Reports and Incompatibilities etc. As long as there is a threat "Beta & Bug Reports" its easy to miss...
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    Getting Started

    Have a look here: Civilization Venice MOD incompatibility If you use "Civilization Venice" ... otherwise i dont know :confused:
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    Critical ModBuddy crash

    There are newly updated MODs in the ingame MOD-Browser.. seem it is working again?
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    MOD-Incompatibility: CsebMod - Extended Plot MouseOver Popup [V2] (UI)

    Since i was testing different Mods anyway to narrow down the "Active CityDefense"-Error, i tested - CSEB_MOD with - Thal´s MOD v5.2 Yepp affirmative - seems to work
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    Active City Defense

    Found a MOD-Incompatibility: - Thal´s-Balance v5 - Active City Defense (v 2) Error: Well this one is a bit tricky :p - i used Patch 1.0.1.217 When you choose Meritocracy in the "Liberty"-Policytree you get a "Great Person" to choose from (with Thal´s Balance). But when you click on the Icon...
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