Recent content by Blitzconfusion

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    RESOLVED: I AM DUMB Building Yield Science

    So, see how I claimed the Update can not be the culprit? Well, it would help if the first search criteria was not missing an equal sign. Looked at about all else but it. Issue resolved: problem located between the monitor and the chair.
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    How to make Religious Tolerance also allow Follower Beliefs?

    As the title asks: Premise: Religious Tolerance allows the Player's cities to make use of the second highest Religion's Pantheon Belief. Question: What would need to be edited to make it also allow the use of the second highest Religion's Follower Beliefs? As Follower Beliefs are all...
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    RESOLVED: I AM DUMB Building Yield Science

    Long time since the last post, I know. I have, as I am used to, started to bend details of Civilization V to my will in order to meet my arbitrary definition of balance. Beliefs? No problems. Units? No problems. Policies? No problems. But there is one single detail that just refuses...
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    Quick Modding Questions Thread

    A bit of a complicated case (maybe?). I have noticed, that even as a Human Player, if I highlight a Leader, foreign advisor still shows what attitude I would have towards that leader (correct me if I'm wrong about this). That would imply that my attitude gets calculated, even though it...
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    Quick Modding Questions Thread

    Okay, smallish further question. I have successfully used cvmapgeneratorutil to have all map types calling fractalworld (like archipelago and islands) have more land (waterpercent from 78 to 75). So that's fine. However, the script refers to sealevelchange variable, which is defined as...
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    Quick Modding Questions Thread

    This was really helpful, thank you. Too bad about that old thread, but what can do.
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    Quick Modding Questions Thread

    I was wondering where I would find and edit map generation specifications? Specifically land/water-ratio. Is it python or xml file, or would I need to recompile something? I love Archipelago, but even with low sea level, there is a bit too often players stuck in small areas in middle of ocean...
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    Improvements, features etc.

    R: Watermill_SA That looks quite awesome. Now if just someone with coding skills showed up... And regarding that animated rain you had... Where? I tried to look at your downloads, but I couldn't find it (at least partially because navigating downloads is a pain and without search-function).
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    Quick Modding Questions Thread

    Does terrain/feature/city defense/attack count in Air Combat? I ask in order to decide whether Air Units should get possibility of +25 Coast Attack Promotion (no use if not) in my mod. I tried to look in Air Combat explained threads, but the only mention that I saw was 'not sure'. So: If I try...
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    K-Mod: Far Beyond the Sword

    Two small questions for anyone willing to answer: AI extra starting techs are in HandicapInfo. As I added Chariot Archer and Scout Archer into my version of k-mod, I found Archery too strong for AI to start with, and thus I intend to tweak those bonus techs around a bit. The question 1 (easy)...
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    K-Mod: Far Beyond the Sword

    Found and corrected a civilopedia promotion bug: CvPediaPromotion file never checks for the third or-prerequisite promotion for "Leads to"-box, and thus, if Promotion X has a third or-prerequisite Y, Y's Promotion page does not show X in "leads to"-box. Found this as I toyed around the...
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    Quick Modding Questions Thread

    Okay, found the error. If anyone is interested, the python never checked for the third or-prerequisite, and thus the promotion never got into "leads to"-box. So I just added that to be a condition, and it worked perfectly. Thanks for help, I would still be scratching my head without it.
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    Quick Modding Questions Thread

    Okay. I have not been able to locate the file necessary for showing promotions in 'Leads To'-box. Anyone lend a hand?
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    Quick Modding Questions Thread

    Allright. Have to go and see whether can find the file I need to include in the mod. Thanks.
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    K-Mod: Far Beyond the Sword

    I have a small, insignificant bug. Sometimes, my auto-exploring unit is attacked, or encounters other reason to stop automation and get my attention (like gaining a level). However, if I then order the unit to perform an action that does not consume movement (like heal, skip and sleep, possibly...
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