Recent content by chadm290

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    Chapter 2: Dynamic modifiers, effects, collections and arguments

    Thank you for this guide. Any chance we can get Chapter 3 for the requirements? I need an understanding of how they work to implement it in my own mods. Thank you!
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    How to add loading screens, icons & kill Cleopatra in the dip screen & make .blp files.

    This guide is extremely helpful. Thank you so much for it! There is something I need to ask. The first is that is there any way you can include a copy of the art assets you used for the images? As far as I know, you can't pull these out of the .blp files. I would like to know this to get an...
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    Lua Objects

    Thanks for letting me know!
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    Lua Objects

    This thread has been really helpful! Thanks so much for the hard work. I do have a question though. Is there any way to get a units Class? (I.E. Melee, Ranged, Naval, etc.) I am currently working on a script that adds units every time a unit is killed. So far, I have this: local...
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    Problem starting BTS

    Okay, so my new computer is in the repair shop, so I'm using my old computer that has Civ 4 installed on it with Beyond the Sword and Warlords expansions. Before, it worked great. I had no problems in the past with running it. But I fully updated it to the latest patches and it says "Error...
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    Free Policy Notification

    I am currently trying to get the game to notify the player that a free policy is available. Mu lua lode now just increases the number of free policies by 1 when a certain condition is met, but does not notify the player that a free policy is available. Is there a way to do this? Thanks
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    Adding a new ability to a Civ Lua

    Thanks for the suggestion. I will use this instead.
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    Adding a new ability to a Civ Lua

    Thanks for the help! Here is what I am deciding to go with: function OnUnitKilledInCombat(iPlayer, iKilledPlayer) local turnPlayer = Players[iPlayer]; local currentCiv = turnPlayer:GetCivilizationType(); local civinfo = GameInfo.Civilizations[currentCiv]; if civinfo.Type ==...
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    Dark Souls Collection Pack

    It has been a week or two since i uploaded Oolacile, but here is the Steam Link: Oolacile(BNW) Let me know what you think so far. I appreciate feedback(good or bad).
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    Adding a new ability to a Civ Lua

    I have been stuck trying to make this work for me. What I want to do is for every kill a civ makes, I want to add 1 food to each of the civ's current cities. Here is my code so far: function IfUnitIsDestroyed(playerID, unitID) --Need to add a condition that checks if the destroyed unit...
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    Dark Souls Collection Pack

    Hey guys, Sorry if I posted this in the wrong place, but I had a fan of my previous work approach me on steam requesting a group of mods based off the game dark souls. It is just in the idea phase right now but I hope to have a first mod in construction soon. Here is the first 4 civs that...
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    Wonder Model in cities returns to "In Construction" state

    I have had this problem even before any expansions have came out. Every time I start the game, the Great Library in the city returns back into its "In Constructing" state after I complete building it. I have also noticed it with Notre Dame. Currently, the only way to fix it is to save and...
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    One Piece Mod

    Sorry about not keeping this thread updated. Check out the downloads for THREE new civs! Also, the Legendary Ship and all other mods have been updated as well.
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    One Piece Mod

    I have uploaded a new mod, the World Govt! This civ is led by Fleet Admiral Sengoku, and has the Marine Ship that replaces the Privateer! Also, I have uploaded the links in this thread to V2, as well as a link to the new civ and the Legendary Ship mod.
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    One Piece Mod

    All civ mods have been updated to V.2. They are currently in Steam Workshop, but I will have them available to download from this thread on Monday. There will be a new civ uploaded on Monday as well.
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