Recent content by clif9710

  1. clif9710

    Enjoying the changes with BNW vs G+K

    Long after the rest of you I have transitioned to BNW from G+K and I am using the Community Patch alone so I'm not sure how much of the difference I'm finding is due to the game itself or the mod. So far, VP is too overwhelming a change to take on. The InfoAddict mod is a big help, as it was in...
  2. clif9710

    trade malfunction using CP v104

    On not selecting CP only once the entire package is installed, I tried installing only CP from the package. The package installer says it deletes everything prior to installing what I have chosen and I see that's true when I look at the mod list and see only CP present. But, still the same...
  3. clif9710

    Added InfoAddict, now the map at retire is gone

    Found the map. It is now listed along with all things that can be graphed, whereas before it was a separate item from graphs.
  4. clif9710

    trade malfunction using CP v104

    Thanks for the reply. I guess this area is pretty quite these days. Yes, I used the complete set that is downloaded as a package (the file is called Vox Populi (2.1) exe) and, when installed, one can decide whether to install with or without the included EUI. Today I tried using only CP...
  5. clif9710

    trade malfunction using CP v104

    Running BNW, I installed the latest complete Community Patch suite with EUI and all dependencies (VP 2.1). But I have discovered that trading is malfunctioning, the trading screen always shows "trade agreement" being offered by both parties. I cannot offer anything or withdraw anything. By...
  6. clif9710

    VP is a big gulp, trying to work into it

    I stuck with G+K for a very long time for the simplicity of it. Now I have gone to BNW and find it far too easy to win, the AI seems lame, far too passive. The community patch seems like the way to proceed as I think it may help the AI without altering the game almost beyond recognition as VP...
  7. clif9710

    Added InfoAddict, now the map at retire is gone

    I play G+K and have added InfoAddict as my one and only mod. Now when I retire to end a game, I can no longer access the map that shows the areas taken by each civ over time that was available before under the "replay" heading.
  8. clif9710

    Game not going though all stacked units

    I play G+K and have noticed that when I have a stack of units in a city, the game will not sequence through all of them that have not been used before ending the turn. For example, I have 8 stealth bombers in a city. Even though I have not indicated that I want get any of them to full health...
  9. clif9710

    Fishing income changes

    I've noticed that in the early game (G+K) the gold I get from placing a work boat on fish accords with what I know about the game. In the late game, however, when I establish a new fishing site I get +19 gold. I can't find any info that explains this very large income from a single fishing site...
  10. clif9710

    is there a listing of the anti aircraft power of units?

    I have found that the first unit that gives me any usable AA power is the gatling gun. Playing at the immortal level, the AI always gets to flight before I do and I must have some gatling guns to offer any resistance to great war bombers. Other than the AA gun and mobile Sam that are tailor made...
  11. clif9710

    how do you handle a non-neighbor civ

    Thanks sixty. The trouble with the naval attack, I find, is that at the immortal level the AI has such an advantage the other civs will be at least at my naval level by the time I can send a fleet against them, or they have artillery waiting to blow me out of the water near their cities. My...
  12. clif9710

    how do you handle a non-neighbor civ

    You are way ahead of me, Phil. What is SV? Also, I'm still on Gods and Kings so don't have the World's Fair. I finally did win when playing a game where Napoleon was far away but limited on a small landmass. I've cut the number of civs down to 4 so that everyone will be pretty close by if not...
  13. clif9710

    how do you handle a non-neighbor civ

    I've advanced in difficulty up to the immortal level but now am stopped. Though I have no trouble with neighboring civs no matter who they are, I cannot win if there is a civ that is out of reach. The problem is the remote civ becomes too powerful long before I can reach them to ****** their...
  14. clif9710

    Hiawatha's forest roads take time to become active

    Thanks. That was the problem.
  15. clif9710

    Hiawatha's forest roads take time to become active

    I play regularly as Hiawatha and I have noticed that the forest roads between my cities don't take immediate effect as I'd expect them to. I've verified that I have Wheel technology and that there is forest or jungle in a complete path between cities - yet turns go by without trade routes being...
Top Bottom