Recent content by Deep_Blue

  1. Deep_Blue

    new patch is on its way: 1.0.1.275, released April, 28th

    So I was right after all, they are busy making DLCs.
  2. Deep_Blue

    Have Fun - Cheat Engine

    I dont understand what you mean, what is the objectives panel? This mod is an independent UI and is compatibile with any mod and any game version.
  3. Deep_Blue

    Resource Generator (Lua component)

    I dont know but you can try it and tell me about the results, in theory the mod is dynamic and can work on any map.
  4. Deep_Blue

    Food Economy - Tradable Bonus Resources

    I am not decided yet about the name of the mod. I will tell you when I finish it. it is 95% completed but I didnt work on it for more than 2 months because I was busy lately. About the other question , yes you can assign quantity to luxury and bonus resources using simple xml modding, this...
  5. Deep_Blue

    new patch is on its way: 1.0.1.275, released April, 28th

    Rather than trying to disprove what I say, and instead of commenting on post to post , please go to the point directly. So I am wrong (in your opinion) and that they are doing magnificent work? and that no big deal need to be fixed in the AI, and they are not ignoring big changes? you fail to...
  6. Deep_Blue

    new patch is on its way: 1.0.1.275, released April, 28th

    they can write a code for a totally new game in 7 months, but they are busy releasing DLC's :(
  7. Deep_Blue

    new patch is on its way: 1.0.1.275, released April, 28th

    I do agree that we need both AI and game balance to be fixed. But I am disappointed to see some major problems totally ignored, and to see the focus is shifted to minor changes.
  8. Deep_Blue

    new patch is on its way: 1.0.1.275, released April, 28th

    for me and many other players the broken AI ruins the game and makes it dull, I rarely enjoy the game because I dont see any challenge from the AI and I lose interest quickly. Sadly, highest difficulty does not make the AI more interesting but makes the game more annoying. Highest difficulty...
  9. Deep_Blue

    new patch is on its way: 1.0.1.275, released April, 28th

    I didnt play the game for the last 4 months, but seeing some AI changes in the patch gave me some hope that the game will be fixed someday. What annoys me is that they went wrong in prioritizing "first things first", for example last patch focused on balancing the game and looked like a mod...
  10. Deep_Blue

    Have Fun - Cheat Engine

    You dont need resources to receive free units, even if the unit needs resources you just get penalty on attack, After clicking on the unit in drop down list click Go button it must work.
  11. Deep_Blue

    Food Economy - Tradable Bonus Resources

    I do not plan to update this mod because it will be merged with another mod that I am planning to release.
  12. Deep_Blue

    What is your level of addiction on Civ5?

    That mod will be merged with another mod that I am planning to release.
  13. Deep_Blue

    What is your level of addiction on Civ5?

    well .. 66 hours is not none :lol:
  14. Deep_Blue

    What is your level of addiction on Civ5?

    What is your level of addiction on Civ5: High: playing the game frequently. Medium: Normal level of playing, no real addiction. Low: playing the game rarely. None: means you had played the game few times then quit. Pick if you are a newcomer to the series along with the addiction level...
  15. Deep_Blue

    Idea: No World Wonders (Kind of)

    From technical part I dont think that is possible from lua or xml part, I can make code with lua that checks if a nation has a particular wonder but I cant negate the effect that was awarded. This can only be done with the source code which was promised to be released by the developers at some...
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