I've never been fond of the world wonder mechanic in the civ games, mainly because I find it odd that a nation would set out to create something magnificent only to cancel the idea when someone else did it first. It's extra weird when that other building project was completed on the other side of the world by someone you have never met. From a game-mechanical perspective it's just a gamble: if you finish it first anyone else who was working on it gets a kick down, not just because they didn't get the wonder but because it would have been better for them to not have tried at all and built something useful instead, but I don't mind that as much. (Except when you get beaten to the punch by one or two turns... that's just hella annoying.)
My idea to change this is to replace the world wonders with national wonders that are essentially enhanced versions of regular buildings but giving world wonder-type bonuses to the first such building completed. This way losing out on finishing the Great Library won't mean your investment has been for nought (except for the fail cash), it just means you get a run-of-the-mill, plain ordinary great library instead of the Great Library.
Taking the Great Library as an example, you could start building a Great Library (which would perhaps give +1 Great Scientist point, or perhaps everything but the culture bonus - the point would be for it to give a bonus that would be kinda-sorta worth it compared to the cost of the building if you don't get all the benefits) in any city where you have an ordinary library. If someone else finishes a Great Library before you, fine, all you get is that regular Great Library. But if you finish yours first, yours counts as a World Wonder, essentially becoming The Great Library.
This way, if you're the first to build a Great Library your gamble pays off and you get the big bonus, but if you're second (or third etc) you still get something other than that weird cash payout. It would still be odd that only one nation could create that particular wonder, but in my mind I could rationalize that as the enhanced bonuses being some form of retroactive recognition.
I know that apart from the technical issues on how to implement this, and I'll gladly admit I don't know nearly enough about CiV modding to judge if it's even possible with the tools we currently have, there are also balance issues to consider, but right now I'm mostly looking for feedback on the idea itself. Does it make sense? Does it make things too not-Civ? Does it create new issues that are worse? Would it be more or less fun to play with?
My idea to change this is to replace the world wonders with national wonders that are essentially enhanced versions of regular buildings but giving world wonder-type bonuses to the first such building completed. This way losing out on finishing the Great Library won't mean your investment has been for nought (except for the fail cash), it just means you get a run-of-the-mill, plain ordinary great library instead of the Great Library.
Taking the Great Library as an example, you could start building a Great Library (which would perhaps give +1 Great Scientist point, or perhaps everything but the culture bonus - the point would be for it to give a bonus that would be kinda-sorta worth it compared to the cost of the building if you don't get all the benefits) in any city where you have an ordinary library. If someone else finishes a Great Library before you, fine, all you get is that regular Great Library. But if you finish yours first, yours counts as a World Wonder, essentially becoming The Great Library.
This way, if you're the first to build a Great Library your gamble pays off and you get the big bonus, but if you're second (or third etc) you still get something other than that weird cash payout. It would still be odd that only one nation could create that particular wonder, but in my mind I could rationalize that as the enhanced bonuses being some form of retroactive recognition.
I know that apart from the technical issues on how to implement this, and I'll gladly admit I don't know nearly enough about CiV modding to judge if it's even possible with the tools we currently have, there are also balance issues to consider, but right now I'm mostly looking for feedback on the idea itself. Does it make sense? Does it make things too not-Civ? Does it create new issues that are worse? Would it be more or less fun to play with?