Much more balanced Babylon's ability would look like this: Eurekas provide an extra 40-49% (90-99% of the total) of the Science cost for researching technologies. -40-49% Science per turn. This will avoid untimely jumps to distant eras.
Is there a LUA-function that allows a certain building to create another building with some probability? For example: Completing the Barracks has a 10% chance of building an Armory. Is there any way to create a similar function?
Finally, industrial France was not cliched. Industrial France gave the world a huge number of scientists and serious technologies. Therefore, to reduce industrial France for the hundredth time to the Louvre, boring and primitive.
4 Unique Components
This MOD is required: https://forums.civfanatics.com/threads/3rd-and-4th-unique-components-for-vp-official-thread.631657/
UU2: Licorne
UB2: Krepost
Based on the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=583340337
Civilization: Russia
Leader: Vladimir Putin
UA: Polite People
All Units receive +25% :c5strength: Combat Strength when attacking Cities. Starts the game with a Spy.
UU: Spetsnaz (XCOM Squad...
I am trying to edit my message by adding text in the topic I created (https://forums.civfanatics.com/threads/the-duchy-of-milan-vp.661991/). And I get this error.
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