I meant all of those map comments as minor feedback, less important than the other things that are being discussed now. I don't expect you to give much attention to issues that are specific to certain map scripts. I just thought I'd give the feedback then because the topic of dungeons came up...
I've played two games to turn ~100 with the new DLL and so far resource spawning looks good. Thank you for the work.
Since dungeons were mentioned, here is some map feedback:
* There don't seem to be nearly enough dungeons for the Grigori to explore 20 for their destiny victory. I tried once...
Can anyone say exactly when the Sidar can Wane? I think you need 100 mana, and you need one or more units with high XP that are not garrisoned and that that have spent all their XP, but some other condition is required in addition to that, and I can't tell what. It seems random.
I agree that it was incorrect to use the array index iI on that line. It clearly was incorrect. I didn't try to check whether m_aiUnitCombatWeights is supposed to be indexed by values returned from getUnitCombatType(), but it's plausible that it is. If so, you made the correct change...
I see, yes. MoM_Erebus maps look quite different from the MoM_Lakes_Climate ones I've been playing on. Civ 4 has so many settings that the variety is beautiful, but it can be hard to compare gameplay experiences across different settings. Like "you can win a BC spaceship victory on Deity" but...
Happy New Year. I'm enjoying 0.3 and hopefully I'll say more about it later.
One quick funny note is that I think the new barb city plunder gold formula might not be having the desired result. 😏 MoM_Lakes_Climate, Human size, Epic speed.
Maybe barb cities could just give the same amount of...
If you switch religions, is there any way to learn the sacred knowledge techs of the new religion? The tooltip says "Next Sacred Knowledge in 0 Turns". I am not in anarchy.
As a disclaimer, I'm seeing this in 1.09; I don't know how 0.2 behaves in this situation. The only two changes I...
I appreciate the attention!
I was trying to ask, where are the Beeri's -100 weights for AV and OO coded? I ask because the only values I saw are in
Civ4LeaderHeadInfos.xml -> LeaderHeadInfo (Beeri) -> ReligionWeightModifiers
and those values are 0 for AV and FOL and 40 for everything else...
Thank you. Where is that coded? All I saw was Civ4LeaderHeadInfos.xml -> LeaderHeadInfo (Beeri) -> ReligionWeightModifiers, where the values are different.
When I said "classic" I guess I was really just referring to the Mercurians and Infernals. At the time I didn't remember if there was...
Thank you for checking it out. I think you could remove all roleplay-driven religion restrictions from human players except for a couple of "classic" ones such as that the Mercurians can't adopt AV. Removing the restrictions would put the Fall back into Fall from Heaven. 😁
I think Beeri's...
Is alignment switching allowed in this mod? The Civilopedia suggests that it is, but as Beeri Bawl I research Ancient Chants, and then if I choose OO or AV, I get the religion in my capital, but it says "Cannot Convert to (OO/AV)". If I choose one of the other religions instead, I can adopt it...
Ozzy, I loaded your save. 30 seconds for the first turn, then 40 seconds for the turn after that.
I didn't see anything crazy in your map in debug mode, although I wouldn't know what to look for. Your map is 104x64 whereas mine is 52x32. But it sounds like similar-sized maps worked OK for...
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