Recent content by maggotman

  1. maggotman

    Civ V Soundtrack (specifically Europe. Elizabeth: War)

    Some really great suggestions here. I'll check out CK2 for sure. The HoM&M series has great music too. Europa Universalis IV? Never even heard of that one, will definitely add to my list. Nice to know I'm not the only guy out there who thought the soundtrack is fantastic! :)
  2. maggotman

    Civ V Soundtrack (specifically Europe. Elizabeth: War)

    Hey everybody I *finally* broke down and opened up my Civ 5 Collectors Edition soundtrack. What an amazing compilation - so much music that I haven't heard while playing! (guess I would finally have to stop playing as the Romans to get that music going.) What really blew me away is the...
  3. maggotman

    How hard can it be to make one unit stackable?!

    This is a huge point. It would seem that if only military units were 1UPT, that would solve this AI issue as well. The whole point of 1UPT was for strategy and to remove the stack of doom. Having non military units share tile space makes sense, even if it's simply for unit travel.
  4. maggotman

    How hard can it be to make one unit stackable?!

    So I guess the better strategy is to just disband the extra's and keep a skeleton crew. Not that there is much to do after oil and railroad is discovered anyway.
  5. maggotman

    How hard can it be to make one unit stackable?!

    So one way to cheat the system would be to re-catagorize a worker as an air unit. I wonder how THAT would affect with the game.
  6. maggotman

    How hard can it be to make one unit stackable?!

    Ok! So maybe the hunt is on for what determines how many civilians can be placed in one civilian slot.
  7. maggotman

    How hard can it be to make one unit stackable?!

    Ok, so what makes Generals so special that they can occupy other spaces when the 1 UPT is in effect? Generals may be a poor example. I've only put in about 20 gameplay hours, so there may be other units out there that I haven't found yet.
  8. maggotman

    How hard can it be to make one unit stackable?!

    There has to be something more than this one action - what do other units do? (units that can occupy the same tile as another unit?) Don't Generals have the ability to occupy the same space as another unit?
  9. maggotman

    How hard can it be to make one unit stackable?!

    I'll give this a try. I wonder what would happen if this tag was taken out and added to the Unit paramaters instead (like the Worker parameters). I'll play with it this weekend. I imagine you would have to add the tag to every unit though.
  10. maggotman

    How hard can it be to make one unit stackable?!

    Hello All I find by the later era's that a guy can have 20 workers spread out all over the place. Has someone found out how to make only one type of unit stackable? I appreciate the Legion mod, but I really like the idea of 1 unit per tile - it changes the game completely from a strategy...
  11. maggotman

    Any way to stop forest development through XML??

    Ok - I finally figured out a viable solution. Through the terrain\CIV5features.xml I added the tag NOIMPROVEMENTS. Awesome - works like a charm. I also removed the chop forest action from the Builds.xml (thanks Spatz for that one). So, Voila! I have a mod where Forests cannot be removed or...
  12. maggotman

    Any way to stop forest development through XML??

    Ok - deleting the action does nothing. It still allows for the removal of the forest. I found through the units.xml as well that worker actions include remove forest, but even if that action is removed it still allows the forest removal. It's stupid I know. However, aside from setting a...
  13. maggotman

    Any way to stop forest development through XML??

    So if you actualy delete the entire action .... that's a good idea. Thanks for the great suggestion.
  14. maggotman

    Continent markings in World Builder?!

    Ok - that's cool. The question now is ... have I been playing so long that I can't tell the difference between the different graphics? Maybe I should take a break.
  15. maggotman

    Any way to stop forest development through XML??

    That's a good idea, but what happens when you try to improve a tile when there is forest on it already (like a hill with a forest, and you try to mine the hill)? It should leave it alone, right? Does mining in this situation automatically chop the forest, or does it go to see if I can chop the...
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