Recent content by OrionNebulae

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    NiGHTS: Bug Reports

    The Iroquois longhouse does not give the +3 production bonus for forest tiles - it seems that the bonus is set to 0 in line 1638 of the unique_buildings.xml file. As a quick note: +3 may also be overpowered for building early wonders if one starts with a good amount of forests.
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    NiGHTS: Bug Reports

    Astronomy does not award free tech if researched with a free tech itself. I had this behaviour already several times but could never be sure that I'm actually the first one to research the tech. This time however I downloaded the "in game editor" mod and verified that noone else got the tech...
  3. O

    On NiGTHS difficulty levels

    I have finished now a couple of playthroughs in various map settings with epic and marathon speed and wanted to share the observations I did (all on deity). The most important thing related to difficulty levels is for me that once I'm about to reach the industrial era and am still kind of...
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    NiGHTS: Bug Reports

    I think I can take back the second point - just met another player and he is ahead of me in tech - so he may have had the tech already when I got it by turn 190 on marathon.
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    NiGHTS: Bug Reports

    Just started another game as Siamese and two things appeared odd to me: - The Wat seems to be worse than the normal University (33% science compared to 40%) - only a tooltip issue? - I'm not sure since I haven't met all the other players yet but it seems that researching the "Education" tech...
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    NiGHTS: General Discussion

    I have seen the same problem - right after building a stealth bomber and attacking with it twice (because they got the double-attack promotion from a building) they moved to the location which I bombarded last. I haven't tested that with vanilla civ5 recently though.
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    NiGHTS: General Discussion

    For me the problem is the feeling the the importance of the players actions is continously decreasing while the game advances. If you get into trouble later it is often because you made a mistake early game and afterwards it is often really hard to fix. On the other hand if you had a good...
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    NiGHTS: General Discussion

    I agree about the happiness - I played on deity standard size until about 1945 and right now I do have a surplus of about 200 happiness points while maintaining 6 cities and an army of about 10 very experienced units. Also the four major AI players left in the game all had about the same amount...
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    NiGHTS: on balance issues

    I bought the abbey already in all cities but it still increases to very high amounts on deity difficulty - I haven't done any math yet but it seems that I will soon need about 5k culture points for an expansion and compared to the progress in the culture tree this seems rather high to me (got...
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    NiGHTS: on balance issues

    Again regarding the amount of culture needed to obtain a tile - perhaps it would be possible that some culture buildings could instead of offering a per citizen culture bonus lower the steepness of the function of the tiles culture costs. I mention this since I think that policy costs overall...
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    NiGHTS: Bug Reports

    Well I tried this with vanilla and it does not even give me the option to sell a monastery at all for some reason. I tried modern/industrial games with my capital or another city close to wine and every time I could not click the monastery to sell it ...
  12. O

    NiGHTS: on balance issues

    Same here
  13. O

    NiGHTS: on balance issues

    My capital is doing about 100 culture/turn - I'm not so much worried about my capital though - I'm more worried about my smaller cities which do not produce even close to that amount and essentially stop expanding after 5 or 6 tiles. Buildings granting culture on a per population level would...
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    NiGHTS: Bug Reports

    No this bug appears any turn no matter when I build the monastery or when I do raze it - I'll try this out in a vanilla game later today to check if this is broken there as well.
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    NiGHTS: on balance issues

    I don't know if this is an important issue but it seems to me that the function to calculate the culture costs for a new tile is a little steep - my capital city does not even own the third ring completely (and none of the tiles of the fourth) and already needs 2840 culture points for the next...
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