May ther be a thread for observations regarding balance issues of various things?
so...
1.
Playing v9.8 tiny pangaea map,
England settled a single city very-very far away form her main empire,
just between me and Germany...
Also did Korea, far far away from "home", on the other end of the world...
Markus, can it be coded that the AI would keep their cities coherent geographically?
2.
Unit upgrade cost:
I think it is kind of uneven in scaling up:
I had upgraded my rifles to infantry, and it went like this:
1. 150 gold, 2. 150 gold (same!), 3. 660 (if I remember well)...
3.
Unit production cost
Playing on Quick:
I have 3-4 units of Infantry, and now my cities with production 50-70
would train the next Infantry in sg like 15 turns... on Quick speed! is that OK?
4.
I already mentioned in the other thread but playing on Quick speed
tech advancement is a bit slow (see the Tech thread)
so...
1.
Playing v9.8 tiny pangaea map,
England settled a single city very-very far away form her main empire,
just between me and Germany...
Also did Korea, far far away from "home", on the other end of the world...
Markus, can it be coded that the AI would keep their cities coherent geographically?
2.
Unit upgrade cost:
I think it is kind of uneven in scaling up:
I had upgraded my rifles to infantry, and it went like this:
1. 150 gold, 2. 150 gold (same!), 3. 660 (if I remember well)...
3.
Unit production cost
Playing on Quick:
I have 3-4 units of Infantry, and now my cities with production 50-70
would train the next Infantry in sg like 15 turns... on Quick speed! is that OK?
4.
I already mentioned in the other thread but playing on Quick speed
tech advancement is a bit slow (see the Tech thread)