Recent content by Phaedris

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    Bonus adds free buildings

    I've been looking for a way to have settlements that are built on a bonus to give you a number of free buildings. For example if you build a city on a iron bonus you would get a free blacksmith and armory. But I'm at a loss on how to implement this. Any help would be greatly appreciated.
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    Separating food from population growth

    Well the reason I decided to use a yield was because I wanted it to be effected by traits/founding fathers. Plus wouldn't it be easier to make buildings effect it if I use a resource?
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    Separating food from population growth

    I've got it working :) well mostly :( , I have a new yield type for growth now all I have to do is find a way to have each colonist produce the new YIELD_BIRTH (like the way food is consumed only in reverse). I just checked out your mod it seems really interesting, does the hospital reduce...
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    Separating food from population growth

    I've being trying to find a way to have pop growth independent of food production and rely on other factors. While food would still be consumed by the population in the same way as is currently implemented, population growth would come from a special birth rate yield that each colonist produces...
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    OOS, how to end the pain?

    Have you tried turning off simultaneous turns? Whenever I play multiplayer with simultaneous turns I get OOS errors but since I've started playing in turn based mode i haven't had any. Hope this helps.
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    Homeworld2 ship graphics (Final Frontier)

    Is this the MOD you are talking about ? They seem to be making one for Homeworld 2 but not much has being released would the ships from Homeworld do?
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    Homeworld2 ship graphics (Final Frontier)

    Seems like the download link at civfanatics is working again :) I'll remove the RS link as theres no need for it anymore.
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    Homeworld2 ship graphics (Final Frontier)

    The download link isn't working I think its down to me editing the description, and now its in the moderation queue. Here's a link that can be used for the time being until the problem is fixed. :LINK REMOVED: Use the link in the first post Edit: Oh and tell me if it all works ok
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    Final Frontier (bonus placement)

    I'm making a modification for the Final Frontier mod :crazyeye: The problem is after changing the terrain type from <bWater>0</bWater> to <bWater>1</bWater> the resources don't appear in the asteroids like they do in the original I have tried to change the CIV4BonusInfos.xml file but haven't...
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    Homeworld2 ship graphics (Final Frontier)

    The reason they have so much of one team colour on them is because in homeworld they use two colours to break it up abit but Civ4 only allows one team colour. I kind of like them having alot of colour. They just use the normal Final Frontier effects at the moment might be interesting to have...
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    Homeworld2 ship graphics (Final Frontier)

    These are ships converted from Homeworld 2. I've replaced most of the original Final Frontier ships with Homeworld 2 equivalents. All ships are team colourable. To install simply extract the contents of the .7z to your Final Frontier mod directory. I may make a pack that includes more ships...
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    Homeworld2 ship graphics (Final Frontier) 2016-10-05

    These ships where converted from Homeworld2. I have included a CIV4ArtDefines_Unit.xml so this pack can be used simply by extracting it to your Final Frontier mod folder. Pack includes: Hiigaran: Hiigaran Battlecruiser Hiigaran Flak Frigate Hiigaran Destroyer Hiigaran Carrier...
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    [Map Script] SpiralGalaxy.py for Final Frontier

    Seems to work fine now played for a while and no OOS error's :)
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    [Map Script] SpiralGalaxy.py for Final Frontier

    I really like this map script but I am having problems playing this in multiplayer I keep getting OOS error's whenever I start a game. I'm using patch 3.17 Does anyone else have problems playing with this in multiplayer?
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