Recent content by Shatner

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    Does Aztec UA Match France's?

    I have been dinking around, soaking in the newness of Civ 5 and am playing a blithely-belligerent game as Monty. While his ability (Sacrificial Captives: you gain culture for each enemy killed) is all kinds of fun and thematic, I really have to wonder whether it keeps pace with France's (Ancien...
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    Non-City Culture Question

    It seems like there are two forms of culture production in Civ 5: 1) Culture generated by your cities, because of buildings, specialists, wonders or special abilities (like France's Ancien Regime) 2) Culture generated from other sources like allied civilized cultured city states or special...
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    Siberian Riches

    I don't recall Songhai's ability (River Warlord) being revealed. What does it do and where was it shown?
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    Am I the only one who will miss keyboard unit movement ?

    I don't much use the keyboard myself but couldn't you map hex-movement to the num pad? Since the hexes are oriented like this, you have six directions (in clockwise order): North-East, East, South-East, South-West, West and North-West. Why not map those to 9, 6, 3, 1, 4 and 7 respectively? For...
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    Why does everyone hate the Amurites?

    Fireball is a powerful and flexible spell which can, against the AI, allllmost be enough to conquer the world in the mid-game. Fireballs bombard, cause collateral damage, can travel a considerable distance and don't give your foes XP from defeating them, allowing you to kill almost any mid-game...
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    Revenge of the Nerds: An Amurite Story

    Warkirby, thanks for looking into this and congratulations on getting added to the FF team. This particular issue I encountered in one of my previous Amurite games before I settled on the one that became this AAR. As such, it may have been fixed in a patch somewhere along the way. Because I...
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    Revenge of the Nerds: An Amurite Story

    To be honest, I didn't do anything special. When I was trudging around in jungles and the like I always tried to keep a battlecaster in the stack to protect them. None of my opponents sent invisible units and aside from maybe three or four attacks in the early game, invisible units (spiders or...
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    Revenge of the Nerds: An Amurite Story

    Observations and Strategies While playing Revenge of the Nerds, I was a feeble kitten in the early game and a raging powerhouse by the end. Having to research two techs (mysticism, KotE), build an expensive building (mage guild) and spend 90 hammers on a str 3 unit is real rough. Having to then...
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    Revenge of the Nerds: An Amurite Story

    You said that at the end of Industry and Isolation too!? Observe... In the next day or so I'm going to post my strategies and observations concerning this game. Then I'm going to comb through this and the Khazad thread, tally all the suggestions for the next AAR and go with the civ that has...
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    Revenge of the Nerds: An Amurite Story

    NOTE: it's late but I'm posting this whole thing now regardless. Anticipate revisions tomorrow after I wake the heck up and review my assuredly flawed prose... You have been warned. Alright, the text shouldn't change further, aside from tiny nit-picks... As you know, for this game I am only...
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    Why does everyone hate the Amurites?

    One thing to realize is that the Amurites are a very vanilla civ for the first half of the game; to call them weak early on implicates the balance of the early game as a whole, rather than the Amurites specifically. All of their UUs and UBs require mid-to-late game techs (Sorcery, Bowers, Arcane...
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    Fall Further Plus

    If we are going to have the Dwarven X improvements require a unit sacrifice (a change I neither condemn nor condone), I think it would be simplest if the unit in question was a worker. It worked for the Lanun's Pirate Cove (both mechanically and balance-wise) so it could work here. Also, the...
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    Fall Further Plus

    The Dwarven X improvements are meant to represent a combination of a mine, cottage, fort and farm. An off-the-cuff idea I have is to make them require the appropriate techs to get the benefit of the equivalent improvement. This would mean having the dwarven mine initially give no hammers or gold...
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    Industry and Isolation: A Khazad Story

    That sounds like a really good game; I may have to try that set up some time. Thanks for the write up, Tholal. A worthy opponent is a thing of beauty in this game; the nice thing about being a deceptively powerful, pocket empire is getting to beat on larger, more worth-while adversaries. And...
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    Revenge of the Nerds: An Amurite Story

    Hopefully, I will have the next and final update posted before the end of the week. Part of the reason this has been taking so long is because I would really like to finish the game this AAR is based on... but I can't. I play for two or three turns and then I have to quit the program, re-open it...
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