The problem is not catching the spies, its that my spy stops counterspying after catching/killing an enemy spy. The AI has 2-3 spies stacked up and they all pop on the same turn so I catch the first one and my spy calls job done for the turn and the other two succeed.
I only noticed the renew mission on spies that did not catch any enemy spies, every time I have caught a spy I have needed to set them to counterspy again even after max level. In my most recent game I happened to catch a spy every turn so it got old pretty quick. Unless I am missing something...
My problem with the spies is they stop the counterspying as soon as they catch someone, so if the ai has like 6 spies in my capital all targeting the same district and I catch one the rest go off without a hitch.
It seems like something to do with the leaders not being recognized, I don't think it is a problem with the drivers at all.
If anyone is interested I can post the log files showing the missing civs.
UPDATE: I got in contact with Firaxis support and they ended up saying that it was a problem...
At least for me this is what the game looks like when you try and start a game.
https://imgur.com/a/D9sAr
I was going through the logs and it seems like it is something to do with the leaders, as when I started a new game with all default settings it set everyone's civ to Monty.
I don't know...
Yeah I got it working. This is my first time modding a civ game, I came from making mods for Paradox games. I am used to having modified copies of the master file as the mod, not just database updates. :P
Yeah maintenance is in the Units.xml, though I am having trouble getting my tweaks to actually apply. Even when I make changes in the files nothing actually changes in game so I must be missing something.
I was playing as Rome and I was teched up to around long swordsmen, when a pikeman I had found an ancient ruin, and found advanced technology...and jumped up to rifleman.
Is this the normal path for advanced weaponry, or was this just a glich? It was kind of gamebreaking at the time because I...
This basically describes WW1. The level of power for each tech drastically increases as you move up the tech tree. That accurately represents what happens in real life. If the difference of something as small as rifling a barrel changes the course of war, think about how much artillery would...
When you are going for a diplo victory you need only 2 things, LOTS of money, and a large enough army to fight of the inevitable attacks from other civs. As long as you can keep the majority of CS on your side and you don't get conquered you have a good chance of winning. Just keep enough cash...
Yeah alex kept DoWing me untill I killed off his army of 5 CC's and 3 Hop's with a city and a pikeman. :lol:
Then I took three of his cities that had wonders and sold the rest to Gandhi.
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