Recent content by smjjames

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    [FfH II Art Team Blog]

    yea, Yersina is basically just the upper torso of a skeleton (or the Sheaim swordsman, which is a skeleton), so that one needs something suitable to represent pestilience/disease/plague. Maybe add a sickly green aura or something to Yersina's new look?
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    New Installer (I need testers)

    I second the ETA on version .33, stop teasing us already man :)
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    Damage type bugs

    You probably should check it for spectres against golems (of any type, although it was wood golems when I experienced this bug) because I had something very similar to what the OP had. The savegame from when I reported this bug is somewhere in the bug thread. This probably should nerf...
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    FFH2 0.32 cosmetic issues

    yea the micromanagement was reduced in Civ4 since they simplified the taxation thing by just having a culture and science slider and have the remaining be allocated automatically.
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    New Installer (I need testers)

    cool. I just checked it out though and it sounds like a cool addition to FFH2. Might not work themeatically in some ways, but it's sort of like the culture is still around, but the civilization is dead.
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    New Installer (I need testers)

    What is this assimilation mod? ANyways, the installer always worked fine for me, prob because I simply installed in the default directory.
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    Lore Locations

    Trees are known to live thousands of years, so it's possible that he planted them as seedlings then and guarded them from bieng cut down. He could even have given the trees lengthened lifespans, and trees already have a long lifespan.
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    [FfH II Art Team Blog]

    nice :) Although the banner art (in the pedia and in xienwolfs manual) should be changed to look more skeletal IMO
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    FfH2 0.32 Bug Thread

    I got a crash twice while trying to switch from FoL to no state religion. Playing as Hippus, latest patch. After the first crash I went to the nearest autosave and went to about when I crashed, checked it again and it crashed again. The save is on the turn when I tried to switch to no state...
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    FfH2 0.32 Bug Thread

    I agree, it's an annoying thing and I really don't see the purpose of it.
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    FfH2 0.32 Bug Thread

    wierd, do those cities still have the defense percentage thing on them? Normally that is useless if there are no defenders, but sounds like some strange AI screwyness here. It seems like both a bug and a screwy AI. Kael, any ETA on .33? just wondering. :)
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    Who invited all the dirty Hill Giants?

    Don't you guys think it's a little strange that Hill Giants spawn in deserts rather than hills? Why not call them desert giants instead. Just a thought, heh.
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    FfH2 0.32 Bug Thread

    If you play one of the barbarian friendly civs, starting next to Barbatos isn't as much of an issue. Maybe he is putting the fixes for the volcano bug (and related) in .33, just hasn't said much about it yet.
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    FfH2 0.32 Bug Thread

    You just can't, it's been like this in vanilla civ since Civ2 (I didn't play the first one). It may be possible to do so in mods as I've heard of or seen mods where you can do this kind of thing. Of course though you can just go into worldbuilder and delete it. If you're talking about the...
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    0.33 hints?

    It would still be damn cool though. As far as the autopatcher, I've had problems with the autopatcher not actually installing the updates even though it says it is, so I just go and download it manually from the Civ Fanatics database, which works.
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