YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

Giant Earth should have TSL for all civ6 civilizations and city states.

Greatest Earth have them for civ5 civilizations but neither the new ones or city states

Europe has no TSL yet.

Well, that explains it then. Perhaps should have mentioned in OP?
 
Maybe i'm dumb but the mods doesn't work for me. In Giant Earth with Japan, the TSL doesn't work. I not have the Europe and Greatest Earth...
I really don't understand. PS : Excuse my english !^^
 
Well, that explains it then. Perhaps should have mentioned in OP?
first post mention it's not complete, details is in the TO DO in second post

Horem had provided TSL for civs and most CS on page 12, I'm importing that ATM
 
@Gedemon: Here's the cliffs.txt for the British main island and two small islands in the north. No idea if that's actually helpful to you atm.

It's a one line per direction code (multiple directions for some plots), please answer if this is the correct way for coding cliffs. Not that it's difficult but it's a ton of dry numbers work. :crazyeye:

Before I do more (I would start with one continent at a time for the Giant Earth, the other maps would follow): Will it be possible to do this via worldbuilder (when released), or is coding inevitable? Sorry for skipping, if this has been already answered.
 

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Just a quick question how do i load the Giant Earth map i have just edited with Live Turner ?

sorry for asking this silly question !
 
@Gedemon: Here's the cliffs.txt for the British main island and two small islands in the north. No idea if that's actually helpful to you atm.

It's a one line per direction code (multiple directions for some plots), please answer if this is the correct way for coding cliffs. Not that it's difficult but it's a ton of dry numbers work. :crazyeye:

Before I do more (I would start with one continent at a time for the Giant Earth, the other maps would follow): Will it be possible to do this via worldbuilder (when released), or is coding inevitable? Sorry for skipping, if this has been already answered.
that's for the giant earth, right ?

It could surely be done by worldbuilder on a mapfile, but I may keep the script format here, depending of the accessibility of the options for WB map loading....

But I can make the same code to import a civ6 map and export it in mapscript format.

Just a quick question how do i load the Giant Earth map i have just edited with Live Turner ?

sorry for asking this silly question !
what are you trying to do exactly ?
 
It's for the giant earth, yes. I didn't know you wanted to keep this in scripted format - just in case - but if so, I do understand. If the text is correct and can be implemented, I'll provide you the rest. Maybe I'll do one continent after another, as my time is quite limited atm.
 
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Yes, format is good, thanks, don't rush :)
 
@Gedemon - I have had a play enabling Natural Wonders, seems on the odd occasion the map fails to load, after the first time it did this I started making a note of what wonders I got. I have listed them all as randomly placeable. Any idea what causes the map to fail to load?
I am guessing it is some bad placement of a Wonder, since I have had them all spawn at some point in my test games. 10 games and 3 fail to loads (Blank Map).

Also I have now done the TSL for CS on Greatest Earth Map & Giant Earth Map also tweaked a few of the Major Positions in this map. Fixed the CS Text too that I was having issues with. Link to files. (It is structured extactly the same way as YNAMP so if anyone wishes to try it out for testing while Gedemon decides what he wishes to keep, you can extract it over the top of YNAMP Alpha 3 with no issues)
 
I can access the giant earth and my europe map in Civ5 WB to locate the plot coordinates, I have no template for the Greatest Earth though. Can you give me a map file?

If you enable :-

;Enable FireTuner.
EnableTuner 1

;Enable Debug menu.
EnableDebugMenu 1

;Enable Debug information in the plot info tooltips.
EnableDebugPlotInfo 1

In AppOptions.txt you can see the co-ordinates of plots in game.
 
Could someone tell me how to edit the map please?
I would to change some of the tiles so if you could show me where the code is I would greatly appreciate it.
 
Ok here is the TSL for Europe map, for now it's just major civ, I will do CS too

Spoiler :
Code:
        <Replace>
            <Civilization>CIVILIZATION_ARABIA</Civilization>
            <X>74</X>
            <Y>6</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_EGYPT</Civilization>
            <X>75</X>
            <Y>2</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_ENGLAND</Civilization>
            <X>31</X>
            <Y>60</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_FRANCE</Civilization>
            <X>32</X>
            <Y>52</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_GERMANY</Civilization>
            <X>48</X>
            <Y>57</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_GREECE</Civilization>
            <X>60</X>
            <Y>25</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_GREECE</Civilization>
            <X>58</X>
            <Y>21</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_NORWAY</Civilization>
            <X>49</X>
            <Y>82</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_ROME</Civilization>
            <X>44</X>
            <Y>34</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_RUSSIA</Civilization>
            <X>78</X>
            <Y>62</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_SCYTHIA</Civilization>
            <X>1</X>
            <Y>1</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_SPAIN</Civilization>
            <X>18</X>
            <Y>38</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_SUMERIA</Civilization>
            <X>100</X>
            <Y>15</Y>
        </Replace>

Couple notes:
- I've included Arabian civ as capital is now Cairo, but I've moved Egyptian one to Civ V localtion ( south Nil), so they don't overlap (rename needed?), other solution is to put Egyptian one to it's correct location (north Nil) and delete Arabian one.
- Greece capitals are 4 tiles away, test needed to see if they can develop well (code needed to make difference between leader too)
- I'm not sure Scythia capital is in the map or not, currently with placeholder number
-1st Greece entry is Athena, 2nd Sparta, Russia location is default Civ V (Moscow), St Petersbourg is (65,71)

EDIT: Adding TSL of CS for Europe map
Spoiler :
Code:
       <Replace>
            <Civilization>CIVILIZATION_AMSTERDAM</Civilization>
            <X>36</X>
            <Y>59</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_BRUSSELS</Civilization>
            <X>35</X>
            <Y>55</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_CARTHAGE</Civilization>
            <X>37</X>
            <Y>23</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_GENEVA</Civilization>
            <X>36</X>
            <Y>46</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_HATTUSA</Civilization>
            <X>79</X>
            <Y>30</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_JERUSALEM</Civilization>
            <X>82</X>
            <Y>12</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_LISBON</Civilization>
            <X>11</X>
            <Y>36</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_PRESLAV</Civilization>
            <X>65</X>
            <Y>39</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_STOCKHOLM</Civilization>
            <X>55</X>
            <Y>72</Y>
        </Replace>
       <Replace>
            <Civilization>CIVILIZATION_VALLETTA</Civilization>
            <X>42</X>
            <Y>19</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_VILNIUS</Civilization>
            <X>60</X>
            <Y>60</Y>
        </Replace>
        <Replace>
            <Civilization>CIVILIZATION_YEREVAN</Civilization>
            <X>93</X>
            <Y>36</Y>
        </Replace>

Civ and CS to exclude from Europe map:
Spoiler :

CIV:
America
Aztec
Brazil
China
India
Japan
Kongo
(Scythia)?

CS:
Buenos Aires
Hong Kong
Jakarta
Kaboul
Kumasi
La Venta
Mohenjo
Nan Madol
Seoul
Toronto
Zanzibar
 
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Did a TSL on Giant Earth/Giant, Brussels had a settler milling around Amsterdam without placing it's city. I think it might be getting placed inside the 3 tile no-city exclusion zone around Amsterdam. Enjoyed the free city right at the start of the game but thought I'd report the bug.
 
Anyway, is there a reason to play CIV 6 with that stupid cartoon / card game graphs? Something really innovating? Can't believe they made such a... disappointment.
Graphics are one of the most minor things to complain about.

The game looks beautiful.

Realistic graphics are not necessary for Civ VI.

Civ VI does not need to look like a dull grey-brown-and-red shooter.
 
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