Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,419
I meant all of those map comments as minor feedback, less important than the other things that are being discussed now. I don't expect you to give much attention to issues that are specific to certain map scripts. I just thought I'd give the feedback then because the topic of dungeons came up.
I like lakes scripts with high sea level because they create map shapes that feel natural, varied, and interesting. The good qualities of the _climate maps are that they implement a flavor start and coherent biomes. MoM seems to benefit a lot from flavor starts. On balance I think I prefer MoM_Lakes_Climate to MoM_Lakes despite the issues I mentioned.
The water tiles in MoM_Erebus maps - such as in this example - seem fine to me. I would settle around this sea no problem. I wonder if you have to be more selective about settling cities in MP.
Regardless - I haven't played enough with the current DLL to know what coastal cities feel like when using it.
I like lakes scripts with high sea level because they create map shapes that feel natural, varied, and interesting. The good qualities of the _climate maps are that they implement a flavor start and coherent biomes. MoM seems to benefit a lot from flavor starts. On balance I think I prefer MoM_Lakes_Climate to MoM_Lakes despite the issues I mentioned.
The water tiles in MoM_Erebus maps - such as in this example - seem fine to me. I would settle around this sea no problem. I wonder if you have to be more selective about settling cities in MP.
Regardless - I haven't played enough with the current DLL to know what coastal cities feel like when using it.
Spoiler map :
This map is MoM_Erebus, Human, Temperate, High sea level.
About Regenerate Map, I meant that it worked in 1.09. In 0.2, I'm not sure but IIRC it was not working then.PS: do you mean before 0.3 or with this 'debug' dll for Resource spawning?