I finished with a Spaceship victory in 1864, roughly 34.000 points
Lessons learnt / notes of interest:
- Caste System. I started using this way too late.
- Early Great Scientist. I waited for my first wonders to produce a great engineer. Instead I should have opted for the 50% science boost from a great scientist (with a library chop).
- Bureaucracy. I should have gotten Civil Service alot earlier / should have gotten it with the Oracle.
- Mercantilism in combination with Caste System, Representation, Pacifism and Statue of Liberty is pretty powerful.
- At some point it probably is better to switch onwards to Free Religion, Universal Suffrage & Emancipation.
- Don't switch to Universal Suffrage if you are using mercantilism & have alot of farms (--> can support a lot of specialists). I did this and it killed my research rate, while I had enough production (with 3 forests left
).
- While researching the last 8 techs or so my research rate was way too slow (around 1.400). In the end it was 2.500 (tnx mostly due to switching back to representation)
- Specialize cities even more. Especially Commerce Cities v.s. GP cities. I had several cities which were pretty good in both (which naturally means they don't have enough farms or cottages for either goal).
- More workers. If I have more workers I would probably have put more attention into replacing some of my early farms with cottages.
- Slightly more cottages. I only went positive when I built wall street in my Holy City.
- Don't make the play sessions too long. The 'one more turn' syndrome causes me to press enter without thinking about my strategy
.
- Prioritize techs even further. I probably shouldn't have bothered going i.e. Optics & Astronomy so fast. I was so far ahead of the AI that the only thing I ever traded was Horse Back Riding.
- Generate a great merchant (using caste system) just before you get caravels. The money earned from a single great merchant is enough to use 100% research for eons.
- Athens ended up being the largest city
. It was generating 100+ GPP at one point in time while still growing (without wonders, just specialists)
- Changing multiple cities temporarily to GPP is pretty effective. I went from 1.000 GPP to 1.800 GPP in like 20 turns (5 different cities reached each threshold succesfully, 2 engineers, 1 merchant, 2 prophets).
Some questions:
- My trade routes with astronomy never were worth much, probably because the AI is so far behind in terms of population?
- How do you research the necessary techs for the space fictory fastest? I researched Robotics first (for Apollo program), then the Space Elevator tech (for which I had 1 great engineer ready (a 2nd appeared just before it finished)). Then I went for the most expensive components first, however it all took alot of turns. (I had apollo program finished in roughly 1750-60).
Lessons learnt / notes of interest:
- Caste System. I started using this way too late.
- Early Great Scientist. I waited for my first wonders to produce a great engineer. Instead I should have opted for the 50% science boost from a great scientist (with a library chop).
- Bureaucracy. I should have gotten Civil Service alot earlier / should have gotten it with the Oracle.
- Mercantilism in combination with Caste System, Representation, Pacifism and Statue of Liberty is pretty powerful.
- At some point it probably is better to switch onwards to Free Religion, Universal Suffrage & Emancipation.
- Don't switch to Universal Suffrage if you are using mercantilism & have alot of farms (--> can support a lot of specialists). I did this and it killed my research rate, while I had enough production (with 3 forests left

- While researching the last 8 techs or so my research rate was way too slow (around 1.400). In the end it was 2.500 (tnx mostly due to switching back to representation)
- Specialize cities even more. Especially Commerce Cities v.s. GP cities. I had several cities which were pretty good in both (which naturally means they don't have enough farms or cottages for either goal).
- More workers. If I have more workers I would probably have put more attention into replacing some of my early farms with cottages.
- Slightly more cottages. I only went positive when I built wall street in my Holy City.
- Don't make the play sessions too long. The 'one more turn' syndrome causes me to press enter without thinking about my strategy

- Prioritize techs even further. I probably shouldn't have bothered going i.e. Optics & Astronomy so fast. I was so far ahead of the AI that the only thing I ever traded was Horse Back Riding.
- Generate a great merchant (using caste system) just before you get caravels. The money earned from a single great merchant is enough to use 100% research for eons.
- Athens ended up being the largest city

- Changing multiple cities temporarily to GPP is pretty effective. I went from 1.000 GPP to 1.800 GPP in like 20 turns (5 different cities reached each threshold succesfully, 2 engineers, 1 merchant, 2 prophets).
Some questions:
- My trade routes with astronomy never were worth much, probably because the AI is so far behind in terms of population?
- How do you research the necessary techs for the space fictory fastest? I researched Robotics first (for Apollo program), then the Space Elevator tech (for which I had 1 great engineer ready (a 2nd appeared just before it finished)). Then I went for the most expensive components first, however it all took alot of turns. (I had apollo program finished in roughly 1750-60).