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List of Mac-compatible MODs

Probably not ... they are just the ones some people have tried and posted about.

Note also that some of the ones mentioned above don't work, or if they were tried a while ago then the more recent versions may not work now.
 
i'm not even positive how to get some of this modded stuff installed (as I mentioned elsewhere, the leaderheads and the alternate units are what I am mostly interested in)
 
Do tell. Which mods are you failing to install? Maybe we can help?
 
Do tell. Which mods are you failing to install? Maybe we can help?

Mostly just trying to figure out where to stick the additional leader heads and the unit replacements.

I don't recall the other mod I tried but I think it probably one of the new civ ones. when I did . . . let's just say I had to take my computer to the Apple store to figure out how I buggered up Final Cut Pro.

right this minute I would be happy to get the "amazon archer" one to install and the medival leader heads. and well, any of the other "alternate unit" ones.
 
I think we've had this conversation before. It shouldn't be possible to screw up Final Cut Pro just by messing with the files inside your Civ4 installation folders. You must have replaced some files in very strange places.

Have you tried following the guides in C & C?

This one looks good for installing new civs.

This one describes how to mod units. May be more than you wanted to know, though. If there's a specific unit you want to use, why not PM the person that created it and ask how to install it?
 
I can't get the Blue Marble Terrain Mod to work on the most recent version of Warlords (for mac). Nevermind, I got it to work
 
MaxRiga, Armas MODPACK, and a few others always "quit unexpectedly" when you get them to load, but don't loose hope! There are always many more mods out there that will work.
 
Europa Europa 3 and Britannia work on my Mac, after zapping gremlins with BBedit (free download)
 
Okay, I downloaded Blue Marble and it is an exe file. I have no idea what to do with that.
 
I guess you didnt 'look at the Mac version link given in the first post in this thread :p
 
I guess you didnt 'look at the Mac version link given in the first post in this thread :p

I guess that would be correct. Thanks for pointing me in the right direction, don't know how I missed that one. :rolleyes:
 
BBEdit is a text editor. It's free to download for a limited trial and costs $125 to buy. TextWrangler is its really free baby brother. BBEdit has a menu option called Zap Gremlins which will remove or replace all illegal characters in a text file, and I suspect TextWrangler has it as well.
 
The Ancient Mediterranean Mod (TAM) loads after some fixes. See this thread

I've tried the latest Macintosh version of TAM, and it does not load correctly. (I posted about the problem here.) Do you think it is something in the newer version? If so, would you still have a copy of an older, working version of the mod?
 
I don't know which version I tested with, as it doesn't seem to have a version number in its .ini file. I note that it contained a custom dll, which obviously didn't stop it loading when I tested it before, but there may be problems in-game.

Your error message is probably just an XML file gremlin. Did you try zapping Gremlins? Anyway, I'm downloading 1.97 now and I'll let you know what needs to be changed to get it to load.
 
Here are the two files I had to change in order for TAM 1.97 to load error-free and start a game. Unzip the attached file and put the contents into .../Mods/The Ancient Mediterranean/Assets/XML/Text/ to replace the existing files.

The mod does include a custom DLL, so I've no idea whether there will be problems later in the game as a result of the Mac being unable to use this part of the mod.
 

Attachments

I was able to play a full game through (conquering the Roman Empire at the end of the game was particularly satisfying). It crashed a few times and I had to start from the previous autosave, but for the most part it went smoothly. Many thanks!
 
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