Changes v.4:
- The units with later chosen upgrades are 20% more powerful (melee Soldier at 8 affinity instead of 6/6) to give a reason for waiting, in the spirit of game. Also their perks are the most powerful. A later melee Soldier can reach 60 strength, the same as an early upgraded Battlesuit.
- The later affinity upgrades are available at 2 affinity points after the hybrid upgrades (previous example).
- The default maximum strength (upgraded early) for the units which requires no resources is around 50. Strategic resource units start at around 60.
- The pure Affinity units, which requires strategic resources, have the tier1/ tier2 default strength around 25/60, 40/80, 55/100, 90/120, for the 4 type of units. Titan, Angel, Lev Destroyer can reach 145 strength if upgraded later.
- The Hybrid units, which are 3 for every combination of affinities, have the tier1/ tier2 default strength around 25/60, 40/80, 70/100. The ultimate unit is only 100 because they are support units, and cheaper than the pure affinity ultimate units. The role of hybrid units, in the spirit of game, is to be available sooner and to be weaker. Golem, Throne, Aquilon can still reach 120 if upgraded later.