Strategic Industry

Strategic Industry V. 10.01

Strategic Industry
(Version 10.01, Uploaded Nov 14, 2017)

Three new Strategic Resources:
Copper, Composites and Propellant.

Copper gives +1 Production.

Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains.

New Projects
Can only be built once.

Firearm Enhancements: Produces +2 Propellant and +5 Great General points. Requires Industrial Zone, Niter, and Mobilization.

R&D Investments: Produces +2 Composites and 15% Science. Requires Campus, Iron and Composites (tech).

New Building
Forge: +1 Production. Produces +1 Copper. Requires Encampment and Iron Working.

Strategic resource changes:
Copper: Spearman, Heavy Chariot, Field Cannon
Iron: Pikeman and Crossbowman
Niter: Ranger, Frigate, and Privateer
Propellant: Artillery, Infantry, AT Crew, Modern AT, Machine Gun, Anti-Air Gun
Oil: Biplane, Submarine, Destroyer, Helicopter, Missile Cruiser
Composites: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor.

Siege Weapons, Ships, Mechanized Units, Support Units now require industrial infrastructure:
Encampment: Catapult, Siege Tower, Battering Ram, Observation Balloon
Armory: Bombard, Field Cannon
Shipyard: Frigate, Privateer, Ironclad, Battleship, Submarine
Seaport: Aircraft Carrier, Destroyer, Nuclear Submarine, Missile Cruiser
Factory: Tank
Power Plant: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor

Other changes for better gameplay:
Moved Encampment to Archery.

Designed to be used in conjuction with Strategic Timber.

KNOWN BUG: Propellant and Composites icons show up too large in the diplomacy trade screen. Has no affect on the game other than looking funky.
Author
UncivilizedGuy
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  4. Added new resource: Propellant.

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