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  1. alex sword

    barracks

    On high levels (Emperor+), barracks is must in every city. I build them even before libraries which is second-must priority. Why? Barracks increase your power rating and so they reduce chances that AI will declare on you. Another option - to build more military units - is more...
  2. alex sword

    Raging Barbarians

    Quite a opposite - after initial food techs (farms, boats), research archery on higher levels. Making Bronze a priority, you're not just risking, but you're loosing if you don't have bronze in you BFC. On high levels, you just don't have a time to research horses (or iron), barbarian archers...
  3. alex sword

    The matter of Economics

    code of laws (and thus confucianism) is useful and more or less feasible (at least on emperor which I play) but the point agc28 made is right - instead of wasting great prophet on shrine and resources on missioneres it's better to wait when AI builds the shrine and spread religion wide enough to...
  4. alex sword

    Nasty Early Maces

    TheMelnTeam: You should consider happy resources you've as well. What about me, my top priority after initial REX-ing is people happiness and city size (I am a warmonger like you and larger cities = larger army + larger commerce = which in turn means quick construction). I set priority on MC...
  5. alex sword

    Chariots, The Perfect Medic

    You're right but one statement is not correct - GG should be attached only when Explorer gets enough points to be supermedic. I do so: 1) Build 2-3 explorers as soon as they are available to explore land.Yes, you need play support, but you will get better trades and also when paper...
  6. alex sword

    Chariots, The Perfect Medic

    Medic III and Woodsman III combination should be the target one. So, Chariot is not a good choice for super medic (woodsman is not available). Explorer is better option.
  7. alex sword

    Nasty Early Maces

    To make your life more simple on higher level, I would suggest to forget about all the famous slingshots and never make them a key element of your strategy because they wont work on higher level. What are real strong side of true Civ master? They can answer following three questions more...
  8. alex sword

    Hmm....domination is hard

    If you beeline construction, catapults + swords will take cities defended by archers-axes with very good win-loss ratio. You will loose only 2-3 catapults per 7-8 AI units. The trick is to build a branch of catapults ASAP (6-7), immediately after you invent construction. Whipping helps. 6-7...
  9. alex sword

    Hmm....domination is hard

    I target on domination *any* game I play. If I do a space win, it means that my domination strategy failed. Note usully I play Emperor, Large / Huge / Fractal, Maraphon. Fractal means that "early" unit mega-rush makes no sense (quecha- or axe- or settlers- rush). Reason is simple - you...
  10. alex sword

    Cannons or Rifles?

    If you can have rifles long before AI beeline it! Reason is simple - they are *draftable* units. Do "rifle rush" by combining whipping/drafting and a couple of your neighbors will see their heavens. However, if your neighbors have rifles or will have them soon, it makes no sense...
  11. alex sword

    Cause of BTS All-forest One-resource Starts

    I did not hate. After you build them you'll have a great FE capital which could whip all the infrastructure and future GP.
  12. alex sword

    Making good decisions

    Good point, Absimiliard, I agree. Back to student years I used to play a lot in chess and I remember very well that true chessmaster remembers all the possible beginnings, but in the same time he always make "smart decisions" each turn according to the opponent's made moves. Civilization in...
  13. alex sword

    Open Borders: advantage to potential enemies?

    My personal opinion - inBtS even without open borders, you potential enemies use espionage and/or power graph before invading. But open borders means also you perhaps make their economy stronger and you risk to get diplomacy penalties with their enemies. So, even in BtS it makes sense to do...
  14. alex sword

    My new view on espionage

    Why so many GS-es were settled in capital? I wonder if it was better to lightbulb something or build academies in those cotteged cities (by scientists generated instead of spies, it adds more to total GNP). Even GA from my standpoint is better than 6 beakers or 3 EP in a middle or a late...
  15. alex sword

    Making good decisions

    If I do not try Immportal challenge (which for now is quite a challenge for me), I always play random leaders. If you want really unpredictable start, play random leaders. Also I recommend Fractal maps and never regenerate start (even "BTS forest starts" could be played). Having no...
  16. alex sword

    Stone or Marble?

    I don't like to settle great persons but there is one exception (and only one). Settled great merchant is very good to increase research within early expansion. Settled priest is no so good as merchant but anyway he generates cash. Double trade income improves your commerce. All of...
  17. alex sword

    What's the best time to conquer?

    Actually, if you do not perform some actions to prevent AI expansion - no, you don't have all the room you need. Yes, it is possible to establish relatively more cities in good locations than on normal maps but, in the same time, you need *more* cities. If I blocked AI expansion...
  18. alex sword

    What's the best time to conquer?

    Cabert, are you saying that maintenance distance cost is not adjusted with world size? I was under impression before that there is adjustment. Hmm... If not, it looks like that making a choice between axe rushing and REX-ing, playing larger worlds we have an additional reason to prioritize...
  19. alex sword

    What's the best time to conquer?

    Cabert - I almost always target on domination but I still prefer to wait for win/loss ratio improvements before elimination of nearest neigbor. My early UU is one possible factor, wonders/shrine built by AI - another one, lack of space for REX-ing - third etc etc. For 90% of *average*...
  20. alex sword

    What's the best time to conquer?

    Nintendo: I do not play OCC, so can't be sure. However, taking into account that REX-ing is not possible in OCC, I can imagine there is just nothing left but rushing. And your improvements should be provided with certain defense. OTAKUjbski: I know only one early rush which...
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