futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I decided to try something strange last night. I decided to pick a leader I normally would never pick. I picked Mao. I view exp/pro as a poor trait combo. His UB doesn't do much for me as I don't normally go for a cultural victory. His UU is good, but I rarely attack much in the medieval era, preferring to leverage my ancient era war of expansion into being first to the renaissance to attack with more powerful units. I don't like the slog-fests that maces vs. longbows can be. Cavalry vs. longbows is much preferable
Anyways, I told myself that I would just focus on making good decisions instead of trying to play a certain way.
So, I got a coastal start with limited coastal tiles. Normally I might reload for an inland start, but I was just focusing on making good decisions, so I kept it. I had gold/marble/clam/cow in my bfc, so that was good. I teched fishing/masonry/ah to improve my resources while growing to size 4 (too low food to quickly grow to size 5).
Turns out I had Asoka reasonably close by. It went Asoka's capital-Asoka's city-my city-my capital. My city had horses and Asoka didn't have metal/horses. So, I chariot rushed taking Asoka out and razing a distant 3rd city Asoka had. I also built the cheapened oracle and took CoL.
I also had Suleiman and Ramesses on my continent, but they are far away from me, so I've made nice with them. I currently figure I can build peacefully to at least 15 cities now, which is the magic number I like to have by 1000-1500AD.
At this point I figure I can expand and try and use expansive and HR to grow huge cities with protective longbows then rifles for defense. If I manage to expand to Ramesses or Suleiman's borders by the medeival era I may consider attacking to leverage the UU. Otherwise I may decide to go for a cultural victory to leverage the UB--I already have 3 good cities picked out (My capital, my 2nd city, Asoka's capital).
The game definitely seems winnable at this point, despite what I would consider to be a subpar leader who I would rarely pick. Frankly, I don't see that the traits or UU/UB have or will help me that much this game, but I may make some use of them.
Anyways, I just wanted to share this story about making good decisions to put yourself in a position to win independent of starting traits UU/UB. It may seem obvious, but I often start my games with traits, UU/UB, and a starting strategy in mind, which often ends up not fitting the map very well. As a result I will restart until I get a map I like. Instead, I've now been thinking about just trying to make good decisions and adapt as much as possible, exploring parts of the game and leaders I normally would not. That may mean I end up going for more cultural victories or other strange things, but I see it as expanding my game.
One thing I'd like to do more often is taking the low road through guilds to banking/economics. I routinely go the high road through liberalism, but I think that the low road has a lot to offer as well. I just find I have a hard time teching the fairly expensive and difficult to lightbulb low-road techs.
Thoughts?
Anyways, I told myself that I would just focus on making good decisions instead of trying to play a certain way.
So, I got a coastal start with limited coastal tiles. Normally I might reload for an inland start, but I was just focusing on making good decisions, so I kept it. I had gold/marble/clam/cow in my bfc, so that was good. I teched fishing/masonry/ah to improve my resources while growing to size 4 (too low food to quickly grow to size 5).
Turns out I had Asoka reasonably close by. It went Asoka's capital-Asoka's city-my city-my capital. My city had horses and Asoka didn't have metal/horses. So, I chariot rushed taking Asoka out and razing a distant 3rd city Asoka had. I also built the cheapened oracle and took CoL.
I also had Suleiman and Ramesses on my continent, but they are far away from me, so I've made nice with them. I currently figure I can build peacefully to at least 15 cities now, which is the magic number I like to have by 1000-1500AD.
At this point I figure I can expand and try and use expansive and HR to grow huge cities with protective longbows then rifles for defense. If I manage to expand to Ramesses or Suleiman's borders by the medeival era I may consider attacking to leverage the UU. Otherwise I may decide to go for a cultural victory to leverage the UB--I already have 3 good cities picked out (My capital, my 2nd city, Asoka's capital).
The game definitely seems winnable at this point, despite what I would consider to be a subpar leader who I would rarely pick. Frankly, I don't see that the traits or UU/UB have or will help me that much this game, but I may make some use of them.
Anyways, I just wanted to share this story about making good decisions to put yourself in a position to win independent of starting traits UU/UB. It may seem obvious, but I often start my games with traits, UU/UB, and a starting strategy in mind, which often ends up not fitting the map very well. As a result I will restart until I get a map I like. Instead, I've now been thinking about just trying to make good decisions and adapt as much as possible, exploring parts of the game and leaders I normally would not. That may mean I end up going for more cultural victories or other strange things, but I see it as expanding my game.
One thing I'd like to do more often is taking the low road through guilds to banking/economics. I routinely go the high road through liberalism, but I think that the low road has a lot to offer as well. I just find I have a hard time teching the fairly expensive and difficult to lightbulb low-road techs.
Thoughts?