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  1. Big Heb

    [Modmod] - Alternate Africa 1700 AD Scenario

    As a stepping stone to eventual aspiration toward making a 1900 AD scenario modmod (need to brush up my Python and learn my way around the current code :lol: ), I made adjustments to the current 1700 AD scenario to specifically change Africa to better represent Africa circa 1700 AD and to better...
  2. Big Heb

    Force Player Change Civ Option?

    I'm playing as England on the 1700 AD scenario and wanted to play another civ from 1700 on until America comes rather than wait like 15-20 minutes for it to load, but to my dismay it did not give me the option to switch to America when it spawned. Is there a way to force this flip using the...
  3. Big Heb

    Suggestion/Potential Modmod(Mod): Forts Overhaul

    As it currently stands, I find the Fort improvement largely worthless. The extra 25% defense usually isn't a good enough reason to make a fort opposed to any other improvement within the fat cross, and outside the fat cross it can most likely be easily avoided so the workers are better off...
  4. Big Heb

    New Tech Ideas + Great Literary Works

    This has been for quite some time and still is a work in progress, but with talks of adding more techs I thought it would be a good idea to post this new tech tree I've been designing. The tree itself is very debatable, but it should provide some ideas for new techs and new reordering of some...
  5. Big Heb

    iIndependent Nations

    Something I have loved about Rhye's mod are the independent nations that would form from barbarians and sometimes declare independence from other nations. It is similar to the Revolution mod, but instead of a brand new civilization the independent nations are not civilizations, but basically...
  6. Big Heb

    Minor Suggestion: More Accurate Civics

    I am not sure how difficult it would be to change the civics or their names so this may fall on deaf ears. RFC is a wonderful mod not only because it is fun, but because it is historically accurate. The only slightly inaccurate parts, in my humble opinion, are the civic names and some of the...
  7. Big Heb

    New Civic Category: Monetary

    Monetary policy is the one thing I have not seen represented very well in both Vanilla and Rise of Mankind. To code a whole monetary system in the game would be near impossible, so a new civic category would work just as well. For those who don't know, monetary policy is the government's role in...
  8. Big Heb

    New Tech Tree?

    I'm new to this mod and just just completed my first game by getting the UHV with Germany. I have to say this is tied for my favorite Civ 4 mod. I absolutely love the stability, independent/native nations, and historical founding concepts. However, by the end of the game, I was up to Future Tech...
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