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    Controlling AI Underexpansion (Rant and Question)

    I've never noticed an expansion rate difference depending on leaders. They all tend to prioritize something ingame, and go after it. Sometimes it's REX, sometimes it's not.
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    Dr kossin #36

    Wow. That's... Yeah. Good luck Koss.
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    Dr kossin #36

    Am I really the only one who thinks SIP with riverside green pig, 3F Calendar resource, AND flood plains is the way to go? Financial huge river capital sounds pretty spiffy to me. Really don't like how much water you're surrounded with though. You may find yourself on the wrong end of a choke...
  4. Z

    Fleme's Deity Mansa

    Thank goodness for that easy religious choice. My only concern would be who are Monty's neighbors? His power 3x yours, and he plans at pleased, if I recall correctly. You've got Horse, go scout a bit!
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    Byzantium

    I dislike Justinian because without Horses, his entire civilization is a bit neutered. I also really don't like his starting techs: if you roll a corn/rice +pigs/sheep/horse/cow start you are going to have to wait. I like Justinian because he's got a great UB, and his UU is great stack...
  6. Z

    Best Time to Hit Tokugawa?

    Isn't a permanent alliance basically, "We are now one combined civilization" ? Doesn't that sort of... Make the game wonky?
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    Best Time to Hit Tokugawa?

    I try to NEVER start crap with Tokuwaga. Build a crap city, gift it to him, and then wait until he gets pissy at another civ. Then just stab him in the back, and take his land. Although often, this doesn't go to plan.
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    [Immortal] Co-op da Whoop #2

    If only they had Steel for Cannons ;p Catapult/ Rifle defense? =.=
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    Privateers don't always have hidden nationality

    Well to be honest, it doesn't tell you where spies are coming from, either, but you can usually make an educated guess. Knowing who's bothering you is often second to being able to DO something about it. As knowing the owner of the Privateer doesn't actually give you any sort of real...
  10. Z

    Beestar's First Deity Game

    "Nerfs the AI" my butt :P It handed Justin his own massive island!
  11. Z

    The Effect of Huts on Gameplay

    The effect of huts on the game can be illustrated pretty easily, in my opinion: The AI starts with 2 scouts, and 2 combat units. I start with a single combat unit, or a scout. Who's going to gain more from this situation? Who's going to pop more huts? Who's going to get better results...
  12. Z

    Upgrade obsolete troops or build anew?

    I will often upgrade my troops when I have gained a tech lead on an AI that I doubt I can keep for very long. If I'm one tech ahead of an Immortal Boudica, and I get, say, Artillery before she does, I will slap my sliders to 0% and upgrade cannons to artillery as soon as I can, since an...
  13. Z

    Techno Tanks

    I don't recall saying that.. I was trying to say that by putting the game on a very low setting, it would make it that much easier to rush to tanks - no city maintenance and easier tech costs, combined with slower expanding AI means you could almost neglect your military until you got to...
  14. Z

    How to sabotage enemy culture victory?

    However long it would have taken you to burn down one of her culture cities. Nukes + Amphibious assaults do wonders for culture rushers.
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    Techno Tanks

    A low difficulty setting.
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    Guided Missile: 60 Hammers of Suck?

    The only thing I can think of using them for is loading them into Missile Cruisers or Subs and throwing missiles at stacks of lategame naval forces :/ They kind of suck. I've seen the AI harass your terrain improvements with em with roving naval units - wander up, throw some Cruise Missiles...
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    Growing while chopping settler (small tip)

    There's few new threads? Since bloody when? Everytime I turn around, there's a new thread up. So few visitors?! What?!
  18. Z

    Really tough Immortal map - or is it?

    Here's my game to 200BC. Holy smooley you're at a disadvantage with terrain, starting locale, and the Creative neighbor doesn't help things. At least we've got Imp under our belt. (Which is fast becoming one of my favorite traits. A chop putting out 40-60h towards a settler is bananas...
  19. Z

    Really tough Immortal map - or is it?

    I don't have a problem with running the game, it just moves at such a slow pace, I get bored somewhere between researching AH and making my first road. After that I just zone out. I've heard it's easier on the player, but I just can't muddle through the slower pace.
  20. Z

    Really tough Immortal map - or is it?

    I find the game tedious on marathon regardless of anything else.
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