To 1746AD: Clash of the titans
Part one: The landfall
TA-TADA-TAA-TAA TA-TADA-TAA-TAA TA-TADA-
TAA-TOO TA-TADA-TAAAAA
What, you don't get the Ride of the Valkyries from that? Damn.
We have landfall! Braga was the only city on the beach with a hill next to it, so that's where I park. Joao's initial counteroffensive wave is quickly decimated, and Braga is taken. We had scouted the fact that GKs counteroffensive wave would park conveniently in the range of our Fighters, resulting in...
... a lot of wounded Mongols. They went to a city to lick their wounds - conveniently one in the range of the Range-upgraded American Fighters (damn, why didn't I get that event?). They are somewhat kept in check for multiple turns, until they decided to...
... suicide themselves at half health. The 2 Zulu deaths you see were the only ones caused by a 19-unit counteroffensive. There was much rejoicing! Though what is worrying is, they got Tanks almost immediately after a DoW. Now, CG3 Infantry is somewhat favorable against a Tank in a city, but still I'm leaking a lot of units to a bajillion Tanks and Arty hitting me every turn. Immortal + Modern era + Marathon costs + AI = a lot of units from nowhere.
We manage to trade for Fascism from Vicky/Gilga. Oh the joy! Never has Fascism been better for me in a game. Paratroopers! Police State! Mt. Rushmore that I am not allowed to build because it generates culture! I switch from Infantry production to Paratroopers. I'll say, getting level 4 Combat2+Pinch+Ambush Paras from multiple cities is great. To boost my production and to switch civics fast, I pop off a...
... with an American scientist.
Now, despite all this, things are starting to looking horrible on the frontier with insane amounts of Tanks rolling in each turn. Evora is captured, but that only amplifies the problem as now I have two cities to defend instead of just one. Airlift is very helpful, but 2 units per turn simply can't keep up with the amount of units I need. The seas are also very dangerous, as the Portuguese / Mongolian fleets are thick with Battleships with the tech advantage they have. I think this picture is somewhat descriptive:
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Part two: The staggering balance (now with actual screenshots instead of thumbnails)
Desperate measures are taken. With my golden age, I switch to Universal Suffrage and demand a 1000gold/turn tribute from the Americans. First order of business: A rushed airport in Braga for 2000 gold. There are a lot of Airports back at home. I divide almost all of my homeland security forces into small groups and transfer one to each Airport city. From there, for a while I airlift almost a dozen troops each turn to Braga to take on the Mongol hordes. Defense takes a serious back foot in favor of throwing everything and the kitchen sink at the smirking faces of Joao and the Khan. Meanwhile I exploit the fact that the bad boys don't have Open Borders with their neighbors and momentarily deprive them of their few Oil reserves (though I assume they just demand Oil from their vassals at this point):
The kitchen sink did it: Instead of hemorrhaging troops each turn, I actually kill the vast majority of their offenses. This allows me to grab Oporto by sea and finally venture into...
... the inner reaches of their empire. Taking Lisboa is a major step in subduing the Portuguese, and it gives us much needed happiness in the forms of Broadway and Rock&Roll. The Mongol Arty&Tank offenses still take their toll, but I start to make steady progress.
I paradrop a few troopers near Lagos, before noticing that the Mongols have again twenty-some-units to throw against my hard-earned cities. I abort paradropping further troops to ascertain city defenses. But the Khan decides to pummel my hilltop commandos instead! I frantically paradrop more troops to defend them, but with no Medic in hostile territory they are doomed to die in vain. Unless...
... Sun Tzu rides 42 kilometers and then some to inspire my commandos to heal faster! This feat would surely inspire a Golden Age had there just been one moments earlier (side point: on the last turn of my golden age, I revolted back into Police State and let the Americans use their money on something called "science" instead).
This doesn't deter the Khan, really, and he throws multiple Artillery plus follow-up each turn against the hilltop heroes. Finally after years of back and forth fighting, reinforcing, getting pummeled, pummeling enemies...
...Lagos is taken! This morally breaks Joao, though the Khan is still a stalwart opponent, his lands completely untouched so far.
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Part three: The Steamroll
At this point much welcomed news arrive: Gilgamesh and Victoria, inspired by our example to fight against tyranny, join the fight against the monsters. I alone have twice the military resources they do, but any distraction helps. And apparently it helps more than I would have thought, or maybe the Mongol spirit had also broken with the defenses of Lagos. The Khan crumbles like a house of cards. Here is a list of dates and liberated cities that joined the Zulu Empire:
- 1712AD : Turfan
- 1716AD : Samarqand
- 1716AD : Leiria
- 1716AD : Tabris
- 1718AD : Ning-Hsia
- 1720AD : New Sarai
- 1722AD : Karakorum
- 1722AD : Circassian
- 1724AD : Beshbalik
- 1726AD : Old Sarai
10 cities in a mere 14 years, or 8 turns! When the Paratrooper + Fighter combo gets going, it really does. At this point Bombers were also available, helping the pummeling a lot mainly due to their great range. Here are some action shots:
All this leaves no mainland cities for the once monstrous Mongol/Portuguese alliance. Their vassals having long since abandoned them, they throw themselves at our mercy. I accept peace in return of a seemingly insignificant sea city, that however contains their only source of Uranium. They do have Fission, so I play it extra-safe and accept it.
So, that leaves my valiant army with nothing to do. Or does it?
After a blinding blast, all that was left was Victoria exclaiming "Dude, where's my Gilgamesh?". This "Operation Sumeri Freedom" started on the very turn the previous war ended, and took exactly 6 turns. We graciously allow Victoria to kiss the ring.
Let's see that in slow motion:
- 1728AD : New Sarai (which Gilga had captured from the Khan two turns prior)
- 1728AD : Ur
- 1732AD : Lagash
- 1732AD : Kish
- 1732AD : Nibru
- 1736AD : Uruk
- 1736AD : Eridu (Gilga eliminated)
Zooming out, we notice a ridiculous 11 cities simultaneously being in revolt due to capturing
Coimbra is also revolting, but that doesn't count since it was just a boring regular culture-induced revolt.
After a two-turn excursion into China, the inevitable happened:
Oh boy, the war really went from good to bad to worse to very very good. I think that's the fastest advance by far I've ever pulled off in an Immortal game.
Mostly thanks to the fact that our enemies never went Flight, and researched Plastics instead. Fighting against railroaded Tanks with no Anti-Tanks was aggravating at times, but air superiority has it in the final analysis. Some funny statistics:
Units built:
Units killed:
Final result, a score of 133k.
Thanks for following, see you perhaps in a new installment of Co-op da Whoop! Also see below for a somewhat different final report, I'm assuming