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  1. srpt

    Bug fix in AIWars.py

    There a couple of small bugs in this file, preventing a semi-scripted war between the Ottomans and Rum. Fixed file attached.
  2. srpt

    new version coming

    I know its been an awfully long time coming but I finally have the time and motivation to work on a new version. The focus will be on completeness and bug-fixing and I'm going to try to stick to a no-new-features-or-mechanics rule, but there will be new content and quite a bit of content...
  3. srpt

    playable Scythians

    this an idea requested by Sitalkas and others. it will be presented as a hypothetical uniting-of-the-tribes in or around 320BC. if the human player does not select them, they will not appear. they will use an existing civ slot. they will have the ability to pack up cities and move them...
  4. srpt

    Civ-specific great people names

    we could go civ-by-civ or have categories like Indian, Greek etc. I think though that the ones that fit into the big categories will also be the ones with most names. please post your suggestions and I will assemble them into lists.
  5. srpt

    Canada

    well everyone else is doing it so I won't sit idly by while my home goes unrepresented. my earlier argument for our inclusion here. download available here. patch here. pictures: none of those ideas are carved in stone, all input welcome.
  6. srpt

    new Mauryan UHV

    build a restaurant in Toronto: I didn't go in but it smelled amazing.
  7. srpt

    RAM and turn times

    will doubling my RAM from 4GB to 8GB significantly lower turn times on large maps with many players? my processor is dual 3.10ish if that matters. thanks
  8. srpt

    possible combat modifications

    after playing a bunch of Rome Total War/Europa Barbarorum I had an idea to make Civ IV combat a bit more like the typical battles of that era, using regular Civ mechanics in different ways. today I finally got around to attempting to code it and it was easier than I thought and it seems to be...
  9. srpt

    Settler maps

    Please submit settler maps for your favorite civs! do it this way: load the mod, doesn't matter which civ you play, enter world builder and select "landmark mode" in the top right label the tiles where you want the AI to settle, 500 for a capital or major objective city, 90-400 for other city...
  10. srpt

    fixing a long-standing AI problem

    I just had an idea that may be useful in any RFC mod. the problem is the AI vacating its capital on its first turn. would it be feasible to simply pin some starting units to that tile rather than trying to teach the AI that it should leave defenders? there's an effect that comes from...
  11. srpt

    A Thousand Ages of Gold: RFC India

    A Thousand Ages of Gold RFC India 900BC-1800AD download svn repository I started working on this a couple of weeks ago and found I couldn't stop: To me, if there's a part of the world that deserves it's own RFC mod, it's definitely India. I have been interested in history, especially older...
  12. srpt

    UHV balance/feedback

    I played the Satavahanas last night. fun game. (UHVs are: 2 shrines by 50bc, spread hinduism and buddhism x3 to SE Asia by 100ad, 12,000 culture by 50ad) started at war with the Mauryans and flipped Bharuch and Ujjain as usual. the Pandyans took Vanchi so I thought it would be best to focus...
  13. srpt

    Strategy

    discuss strategy here
  14. srpt

    Bug reports and technical difficulties

    report bugs and install/run problems here
  15. srpt

    "Night Watch" video

    have you guys seen this? it was in today's paper in Toronto. a group of people recreate Rembrandt's "Night Watch" http://thestar.blogs.com/worlddaily/2013/04/video-flash-mob-recreates-rembrandts-the-night-watch-for-museum-reopening.html
  16. srpt

    "blank" SoI engine

    I'm working on a version of the latest SoI with all of the scenario-specific content removed. it will be extremely basic, with 30 numbered civ slots, 4 techs (1 for each era + future), a simple set of units, buildings etc. it will use only regular BTS art with a couple of exceptions (I don't see...
  17. srpt

    a very creative community

    I think its pretty cool that there are 5 playable rise and fall mods on this forum, with more on the way (if Gem_Hound doesn't finish Britannia I will, someday). who would have ever thought they would get the opportunity to play the Crimean Khanate, Nan Zhao or the Kingdom of Malwa in a...
  18. srpt

    RFC Classical World

    Rhye's and Fall of the Classical World Welcome to RFC Classical World, an RFC mod set in eurasia/north africa in the classical age (300BC-850AD), featuring 44 playable civs including the Ptolemys, Seleucids, Kushans, Parthians, Sassanids, 7 Indian dynasties, 6 Chinese dynasties, Romans...
  19. srpt

    How I adapted Rhye's DLL to my map and civs

    I just finished adapting Rhye's DLL to my map and civs and since there is at least 1 person getting ready to do the same who I think is a beginner I thought I would write up what I did. I'm still having python issues with the mod but I think the DLL is fine. Anyway this gives the scope of the...
  20. srpt

    working on yet another rhye's modmod

    It seems like there is a lot of interest here for these kind of mods so I thought I would share the one I have been working on. The working title right now is "Rhye's and Fall of the Classical World" and the setting is the old world from the death of Alexander to the death of Charlemagne. The...
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