I just noticed the fact the SIamese, the Khmer, and the Aztecs share the same clothing base:
Which I find sorta funny. I sorta get Siam and Khmer sharing outfits, though both outfits are totally wrong for the Industrial Siamese Bangkok period. Really baffled at the Aztecs sharing the same...
.DDS Plugins for:
Photoshop | Gimp 2
Civ 6 seems to have switched to a PBR model for their texture work. PBR is a method of texturing that has become extremely popular in the game industry as a way to standardise the appearance of materials and in certain cases to achieve realism (Civ 6 is...
Download:
Framework | Wonder Pack
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This modpack and framework introduces a new game concept to Civilization V: Edifices. Edifices are Buildings and Wonders that occupy tiles outside the City Center, and may gain or provide bonuses...
If anyone finds the Civ 5 main menu a bit dark and dreary. You're not alone. So I've modded in a fix.
This ONLY effects the main menu you see on launch, the sub-menus will remain unaltered: the main goal of this being to change things up a bit, and to show off some of the art the excellent...
Download (Beta) | Wikia
This mod requires Community Patch
Recommended for use with:
JFD's CiD
Suzerainty is a mod that ports Civ 6's Suzerain bonus over to Civ 5 as Ally Bonuses. Essentially: this mod will add an extra unique bonus that a player can receive when allied to a City-State. These...
LINK
This mod randomises your city names, the same way civ 6 does. Weighted randomisation. So instead of a complete randomisation where your second city's name might end up being an unknown village in the middle of nowhere, you will get one of the more important cities near the top of your...
sukritact submitted a new resource:
Sukritact's Civ Selection Screen Simplified - An updated version of the older and simpler Civ Selection Screen
Read more about this resource...
I think at this point we're all well aware that the Tech Tree could do with some improvement. This hopefully will be an passable solution until Firaxis releases a patch.
Information such as Envoys, Embarkment, Improvement yields have been added to the screen. Be forewarned this mod is NOT...
So after having dealt with two fruitless attempts to get Firaxis to do something about historical accuracy in the game. I've finally just decided to make a mod for it.
Historicity++ - Fixes numerous historical oversights in the game's text.
Notable changes include fixing the Kongolese UU to an...
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Apparently, a bunch of people were annoyed at the fact that Civ selection was being handled via a tiny dropdown; so I've decided to make a nice custom screen to fix that.
And along the lines of JFD's 'True Alternate Leaders'. The actual leader you will be playing as are...
Welcome: Click on any of the images to go to the steam page.
Please do not ask for direct downloads. They will NOT be provided. It takes too much effort to maintain two separate uploads.[/URL]...
For funsies and interest: what's everyone's ideal situation of the scripting side for Civ VI? What language does everyone hope Firaxis will be using (Lua? Python? JavaScript? Gobbledygook?) what specific methods and function do you hope will be implemented (eg. something akin to LuaEvents, an...
This Psuedo DLC replaces the vanilla modding screen with an interface somewhat better suited for frequent mod users.
It has features such as a search bar, custom mod filters, a disable all button, and the ability to enable a mod's dependencies directly from the details panel.
THIS IS AN...
A simple mod component that allows modders to specify their own custom hotkeys. BNW hotkeys is an example of the Hotkey Manager can be used by hooking up the new BNW overviews to hotkeys.
BNW Hotkeys
Hotkey Manager:
Lua | SQL
Modders should be aware this will not override vanilla hotkeys...
Sukritact's Modular City Info Stack
Download
Intro:
For Users
Download and install the mod as any other.
For Modders
Adding support for this mod is similar to adding an entry into the diplocorner dropdown. There is a LuaEvent that will allow you to do so. As an example:
function...
Just decided to share the template I've been using to make icons. It's very simple to use. You just need to decide on a background color, a foreground color, and the actual symbol you want to use for your icon.
just copy the layer style to the icon and you're done!
Some examples of icons done...
This is probably very stupid, but how the heck do you force a Peace Treaty via Lua? Team:MakePeace() does work for making peace, but you don't get the 10 turns of enforced peace that normally comes with a treaty.
Heavily inspired by the mechanics of the same names in Europa Universalis IV; Events and Decisions is a mod and framework that hopes to inject a bit more historical flavor into the game, and to allow other mod creators to do the same. Events and Decisions is supported by the majority of modded...
I've finally gotten a improvement model in game, but I've a few questions/issues.
How do you get the pillage smoke working? I really don't know what I'm doing wrong, since no smoke appears in the pillaged state.
How do you get that terrain texture? Like what you see with the Chateau or...
The Sámi civ is essentially complete at this point; the only thing holding it up is the UI model. Unfortunately I have absolutely no idea how to get a model in game, and so far all my attempts have been met with abject failure :(
If anyone would like to help; I would appreciate it very much...
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