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  1. markusbeutel

    Why Diplomacy is still terrible

    BE Designers: "We have eight playable factions and we wanted them to be as distinctive as those in Alpha Centauri," says Miller. "Over and over, we hear people saying that they felt that gave the game real opponents and interesting people. At the same time, we didn't want them to feel...
  2. markusbeutel

    Need more reviews like this...

    ...to ensure higher quality/standards for the future of the Civilization series. Lauding the game in its current state doesn't do anyone any good - and it's part of the reason why the AI is still abysmal...
  3. markusbeutel

    This game feels lifeless...

    Some early opinions from a modder that spent over 2k hours on Civ V (I know... and yes, it did affect my grades). 1) The AI might as well be placeholders - they're talking heads with no personality. Diplomacy is cut and paste with a few tweaks here and there where the words are changed. It...
  4. markusbeutel

    Brave New...Nights?

    I've started working on the Nights update to BNW, as well as general fixes for vanilla and G+K's. No ETA yet, but yes, it's happening. :)
  5. markusbeutel

    Nights hotseat :)

    Gedemon has released a mod that allows for mods to played in hotseat. It works with Nights. :) Here's the link along with install instructions: http://forums.civfanatics.com/showthread.php?p=11399461#post11399461
  6. markusbeutel

    Cultural Capitals Mod Component

    Cultural Revolutions in NiGHTS was originally a mod component called Cultural Capitals, by Moaf. It's still fully compatible as a stand-alone mod for vanilla CIV V for anyone that's interested. :) Cultural Capitals Thread: http://forums.civfanatics.com/showthread.php?t=410760 Cultural...
  7. markusbeutel

    NiGHTS: Game Design Blog #1

    #1 On Happiness #2 On the Tech Tree
  8. markusbeutel

    NiGHTS: Strategies

    NiGHTS deviates a lot from the core gameplay found in CIV V, and it can be a challenge for new players to adapt to the new happiness mechanics, tech tree, and social policies - so this thread will be focused on sharing strategies.
  9. markusbeutel

    NiGHTS: Leaders

    The following is the current breakdown of noteworthy Leader personalities in NiGHTS. There are other factors/values at play as well, but this overall combined rating compared across/between Leaders is a good indicator of a Leader's trustworthiness, as additional values are based off of these...
  10. markusbeutel

    NiGHTS: Improvements

    Improvements
  11. markusbeutel

    NiGHTS: Barbarians

    Barbarians
  12. markusbeutel

    NiGHTS: Happiness/Unhappiness

    Happiness System
  13. markusbeutel

    NiGHTS: Diplomacy

    Updated for v11.2 All of the diplomacy modifiers from vanilla CIV V have been replaced/altered in NiGHTS. Each modifier has a weighting of (-5) to (+5), with (-5) being the threshold that triggers the AI to Denounce/DOW you (barring a backstab). These values are listed in the active...
  14. markusbeutel

    NiGHTS: Technologies

    Updated Tech Tree for v11.1 (and the hotfix) The Tech Tree's gone through quite a few revisions lately, and I know some people aren't able to display the resolution required for CivNights, so here's an updated wide view of the tree. I'll make sure to keep this one updated... For anyone...
  15. markusbeutel

    NiGHTS: Screenshots

    I'll periodically update this thread with screenshots when new artwork comes down the pipeline. Currently Steam crashes when I attempt to take screenshots myself, so many of these pictures will be ones taken by members of the CivFanatics Community, (which is why some of them are in German)...
  16. markusbeutel

    NiGHTS: Governments

    The following is the list of Government types that can be temporarily adopted following a successful Cultural Revolution in your Empire. Despotism Everyone starts with this tech unlocked at the beginning of the game and it allows you to build Workers, Scouts, Settlers, and Farms. Adopting...
  17. markusbeutel

    NiGHTS: Traits

    Civilization Traits Currently being updated - traits replaced with modified vanilla UB's as of v11.4.
  18. markusbeutel

    NiGHTS: Bug Reports

    List any bugs you may encounter in your games here, and I'll try to address them in a timely manner.
  19. markusbeutel

    Welcome

    NiGHTS TECH TREE: ANCIENT -> RENAISSANCE ERA "Why Civilization NiGHTS?" is a question I'm often asked . I guess the easiest answer to this is that the difference between vanilla CIV V, and this mod - is like day and night. Virtually every aspect of vanilla CIV V has been changed to some...
  20. markusbeutel

    Max Number of Buildings

    Never mind - figured it out.
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