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    Fall patch discussion thread

    A reasonable solution for melée units is to add an early promotion that lets them ignore terrain costs.
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Congratulations on a great job! You achieved what you set out to do and avoided mission creep. You have produced a mod that addresses two of the major issues in Civ V that Firaxis was never able/willing to solve: making the AI challenging and avoiding one strategy overpowering the others. You...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Regarding specialists If GP improvements are bad compared to their immeditate effects but can not get much better without breaking early game balance then the obvious solution is to nerf their immediate effects. Throwing out some numbers for standard speed: Scientist: 150 beakers + 6 turns of...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    If it gives 50% GPP it does not have to give 3 culture, that was a change to make it slightly more playable. I would qualify the no-brainer part. You would probably build it just before you start working specialists and you can not really do it that early as it hurts your growth curve. I think...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    My initial impressions: The changes to Units and Warfare, Policies, Buildings, Religion, Civilizations and AI seem spot on. I have three questions regarding them: 1) Why the 4 base Science on NC? I liked the removal of base science as it encouraged city specialization more and was not a too...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    I keep getting attacked by my neighbors which really slows me down=( I should probably replay this with better diplomacy and more spears. This game I built granaries and bee-lined horseback riding for the 4-6 hammer stables in most of my cities before churning out rams/horsemen/swords. Doing a...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    The worker steal worked out really fine, You want to use that spearmen upgrade and set back your neighbor a bit. Korea actually peaced out with me for 30 g and wanted a DoF directly after =). But in general I agree with your point.Had I stolen from a warmonger who covets my land it would not...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Having a first go of it, playing sloppy and testing deity out. I moved the capital southeast for more pastures. Did not have the same luck as you with ruins. I have been attacked by Maya and Assyria which have stopped me from going after Korea. They were my intended first target after I stole 2...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    @ ycj: I will take on the challenge when I have time. That start looks very tasty. I'm thinking Liberty/Honor/Commerce/Autocracy if there is a lot of luxes. Liberty works so well with extra production on pastures, both for settler production and getting the most out of smaller cities for some...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    1) Re: Jungle discussion It is desirable to have variety in how good the land is as it makes some land desirable and some not. It drives conflict and keeps the game interesting. There is already a lot of randomness in starts, jungle is only part of it. That being said, something should be...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Pray?;) Diplomacy - try to get him in a common war with someone else? Citadel in strategic location?
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    I would take cataphracts over swords any day: extra strength, movement and retreats. I have used companion cavalry to efficiently take down swords and spears from a honor player at deity in this mod, it is definiately doable. Unless you attack in horrible terrain you should win if you have...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Regarding horsemen. Extra movement on melée units makes a huge difference. Their speed and retreat after attacking permits a high concentration of force, like ranged combat. They should lose out one on one as they have an advantage in larger battles. If we have swordmen at 15 and horsemen at 14...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Moving forward merchants and engineer slots is good for balance reasons. This should be a slight benefit to tall play. Designing the gold parts is tricky because of the lack of a role for gold in the core mechanics. It comes in at a secondary stage as an inefficient but flexible substitute...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    It does not matter if it is short. All of them are good. Quality over quantity.
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    The post people referred to: http://forums.civfanatics.com/showpost.php?p=14121696&postcount=840 Exploration will probably remain a niche tree if it unless we change it completely as it is dependent on map type and most people play pangea or maybe continents. It can not be that much stronger...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    I have gotten really good mileage out of catapults and trebutchets on demi-god. Catapults benefit from the nerf to city fire and the ranged units in general. I also value the speed in taking cities they give you as warfare is more costly in the mod. I try to clear away most units of the AI and...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Ironclads can be defended against with naval promoted frigates if you have a critical mass (5-8). Use privateers to convert ironclads as well.
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    I did a bit of naval combat in my Japan game. Frigated my big opponent who countered efficiently with subs to take out my ironclads and frigates. I really like the change to melee ships as they were mostly garbage before and now seem closer in strength par. Ironclads is the only melee ship...
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    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Did a game as Japan to try out changes to coastal cities and exploration. Wanted to found a lot more cities as well. Posting Screenshots from the same turn as my Egypt (176) for comparison. In short, I'm slightly behind in pop even with 2 extra cities and way behind in science and culture. I...
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