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  1. bouncymischa

    Trouble with SQL

    For the newest version of Future Worlds, I have an improvement that can potentially replace a Farm or Plantation, so I'd like it to be able to improve all resources that those two improvements can be built on and duplicate their bonus yields. However, since I often use resource-modifying mods...
  2. bouncymischa

    How does BuildingClassYieldChanges work?

    Or, more specifically, how does it work if there's multiple copies of a building with BuildingClassYieldChanges? When I was working on buildings for Future Worlds, I decided to try and represent some of the interconnectivity between certain buildings by having them use...
  3. bouncymischa

    Mushroom Kingdom Graphics

    Ever felt that the normal, historical Earth maps were just too bland? Ever wanted to feel like you were playing in the Mushroom Kingdom from Super Mario Bros.? Well, now you can! (Kind of.) Inspired largely by Typhlomence's Koopa Troop civilization, and the product of experiments I made in...
  4. bouncymischa

    [UNIT] T-800 Terminator

    T-800 converted from TIHON's Terminator pack for Civ IV! Uses XCom animations. DOWNLOAD HERE Sample Art Defines:
  5. bouncymischa

    Issues with new Great People?

    I've been experimenting with a Great General UU that could "upgrade" itself to two other versions of itself, which I added to the game as additional great people. I assumed this wouldn't cause too many issues, as other civs would have no way of generating these new GP (although in playtesting I...
  6. bouncymischa

    Problems Replacing Trading Post Improvement Graphics?

    I've made good progress with my post-apocalyptic improvements mod, replacing a number of existing improvement models -- Ancient Ruins, Barbarian Encampments, Citadels, Forts, Academies, and Holy Sites so far. I was planning to go ahead and publish it this weekend, but wanted to try and replace...
  7. bouncymischa

    Restricting Unit Upgrades?

    I want to make a unique unit that can only be built in limited numbers, but I'm not sure if CanTrain will also restrict upgrading an older unit into the new unit. MaxPlayerInstances only applies to a UnitClass, so I can't really apply it to a unique unit. Any ideas?
  8. bouncymischa

    Future Worlds

    Future Worlds Download v6 Here Original version available here So, I guess it's time to release my near-future mod, Future Worlds! I've been working on it off and on over the past couple of years, originally inspired by ArbogLi's Beyond the Future mod, as well as older games and mods like...
  9. bouncymischa

    BouncyMischa's Civilizations

    While I've uploaded a number of civs that I've made to Steam, I've never quite gotten around to making a thread here on CivFanatics. It's something I always wanted to get around to, but always ended up being pushed back in favor of working on other things. X3 However, as I've been working...
  10. bouncymischa

    Questions About Making Resource/Improvement Graphics

    I've been doing a lot of dabbling in trying to make some more various science fiction and fantasy resource and improvement models, and have made a fair bit of progress. (Expect updates in my thread soon!) But I've gotten to the point I'm hoping some of the modders more skilled with the various...
  11. bouncymischa

    Problem with SDK

    EDIT: My bad... I was working on my graphics files using Nexus Buddy, and forgot to switch back to the newer version of SDK...
  12. bouncymischa

    [GRAPHICS] BouncyMischa Fantasy and Sci-Fi Building Models

    While I've noticed a number of new resource graphics in the forums, there hasn't been many threads with models for improvements and the like. And, in particular, while I know there are some talented models who make unique improvement models for historical civs, there have been a definite lack...
  13. bouncymischa

    Tech Tree Notifications?

    For a civ that I'm working on, I have some Lua code that gives the player a certain bonus when they research a certain technology. Is there any way to add a button to the corresponding tech to notify the player? I know the game has buttons like this for things like "Can now create embassies"...
  14. bouncymischa

    Having problems with custom model pillaged effects

    Okay, so I've managed to get a number of improvement graphics working, which is nice... but so far I can't figure out how to add the pillaged graphics to them. I've got the following .fxsxml file: <Asset> <Mesh file="Crypt2.gr2" source="Max" /> <Texture file="Fort_MID_DIFF.dds"...
  15. bouncymischa

    Importing Civ 4 Improvements into Civ 5?

    So... I've reached a point in two of my mods that I'd really like to start learning my way around the custom graphic side of mods. I've been looking at Deliverator's tutorials, but the learning curve seems extremely steep, so I'm rather nervous about the whole process. Certainly getting into...
  16. bouncymischa

    Problems with SetNumRealBuildings

    Okay, for a civ I'm working on I've put together this Lua code: -- Earn Happiness from spies. local bHAPPY = GameInfoTypes.BUILDING_TH_TANUKI_PRANKS GameEvents.PlayerDoTurn.Add( function(iPlayer) local pPlayer = Players[iPlayer]; if (pPlayer:IsAlive()) then if...
  17. bouncymischa

    What happens when a building is constructed?

    I've been trying to start learning Lua, and figured a good starting point would be to implement the trait from Hambil's tutorial here. However, I'm running into problems getting the lua function to execute, so I suspect I'm missing something in the enormous amount of Lua code the CivUP project...
  18. bouncymischa

    Touhou Project Civ - Ningen no Sato (Human Village)

    All right, so this is my second Touhou civ, now at the playtesting stage. So far I haven't added the custom music or diplomacy text, and some of the civilopedia text is wrong, but the remainder of it should all be functional. Civ Info: UA: Agrarian Society - Free Worker each time a city...
  19. bouncymischa

    Touhou Project Civ - Oni Clans

    Okay, so I've finally gotten this to a stage that I want to post it and get some feedback on it. Let's hope I did it correctly... X3 So, this is my mod based around the oni from the Touhou series of games! Civ Info: UA: Onikakushi - Pre-gunpowder melee units heal 25 HP after defeating an...
  20. bouncymischa

    The Touhou Mod Development Thread

    Okay, so there appears to be a few of us who are working on various mods (primarily new civilizations) related to the Touhou games, so I figured it was about time to start up a discussion thread for us so we could both collectively brainstorm ideas, as well as avoid too much duplicated effort...
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