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    Sid Meier's Civilization VI announced!

    I think the art style looks great, but to each their own. The "realistic" style never worked for Civ as they never pulled it off, it was just bump maps thrown on low resolution textures that didn't fit. The terrain in Civ VI looks almost like a painting, and the few units we can see look awesome...
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    JFD and Janboruta's Civilisations

    Has anyone made progress editing JFD's civilizations to be multiplayer compatible?
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    Community Patch - Modpack (Multiplayer Compatible)

    Thanks for all the hard work on a multiplayer compatible version of Community Patch! I've been waiting for a relatively stable version without de-sync's to merge it into my multiplayer modpack, and the progress you have made towards that is very exciting.
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    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    I'm fairly certain alot of the CTD's and Desyncs are being caused by Community Patch in one way or another, as alot of the desync'd variables are core to Civ 5 gameplay that most of the other mods don't touch. Community Patch is not multiplayer compatible out of the box by any means as far as I...
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    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    We've got another game going, got up to turn 144 (standard speed) this time without any issues, then one of us got a CTD and now we have to resync every single turn, heres our logs + save https://db.tt/s0wNS1dp .
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    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Awesome, thanks for all the help. I'd love to keep fortress borders personally but we keep getting weird issues in our MP games (mainly, low fps when moving through the outposts tile / possible desync) so I might have to drop it just to try and narrow down some of our desyncs / ctds we run into...
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    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Would you consider removing and then disabling the 1.6gb music pack? For one, it doesn't even work correctly, not for me or anyone else I know with this pack, one song might work out of nowhere every hour or so, rest of the time is silence, and it increases the file size quite a bit to not even...
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    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    I'm not sure what happened, we believe it was one of the AI using fortresses that caused the issue as none of the player's did. We seem to be getting a CTD right around the time forts become available in the game for most people, so my best guess is its related to forts somehow. Anyone know if...
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    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Any idea when a patch for the bombardment issue will be out for this pack? Also, here are some snippets from my logs regarding a crash we have been getting frequently: net_message_debug.log lua.log Look's like the following variables become out of sync after some time playing...
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    Resync within turn 1-5 breaking game

    Thanks for the reply, going to do a complete reinstall and have my friend do it too and will post back what our results are. Edit: Alright, complete reinstall of the game on every clients machine fixed the issue. Thanks!
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    Resync within turn 1-5 breaking game

    So, after having not played multiplayer civilization 5 for over a year, me and a friend decided to start a game. The issue we are having now, is that within the first 5 turns a resync is forced by the game, and all the terrain, resources, city locations, etc. are corrupted or broken. We used to...
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    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Edit: Scratch that, after each player did a complete civ 5 reinstall we had no more sync corruption bugs. We do however get crashes turn 80+ it seems.
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    MPMPM - converting Mods to DLC format for Multiplayer use

    So, me and some friends have been trying out different mods online using this. Your RED Modpack works perfectly which is great, as that's something we have wanted in multiplayer for a long time. I tried a mod that modified luxury resources that didn't work online unfortunately, and I just tried...
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    MPMPM - converting Mods to DLC format for Multiplayer use

    Thanks for all your hard work, if I was more familiar with general Civilization 5 modding I would throw some pull requests your way but as of right now I'm pretty rusty. I'm going to try and whip up a modpack for some friends soon and just have a couple questions. Is converting the SQL...
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    MPMPM - converting Mods to DLC format for Multiplayer use

    Seeing progress in this area of Civilization 5 after all these years gives me great hope. This is something I was researching last year but gave up due to no interest from the community, incredibly happy some others have started to look into this.
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    Hijacking DLC - Multiplayer Modding

    Looks like this idea is finally gaining some traction this year with another thread about the subject here, and the new MPMPM project.
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    Working Civ5 Multiplayer WITH MODS

    I'm very glad other people are finally starting to get interested in the potential of using DLC as a loading mechanism for multiplayer mods. I was looking into this last year in this thread!
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    If you could ask one specific question, what would it be?

    Yes! This question please, not one interviewer has asked this of Firaxis yet and its the biggest question about the future of Civilization 5 for me. There is multiplayer code all around the mod structure, so it was obviously planned at one point, are we ever going to get it or is it a lost cause?
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    Nitpicky Things You'd Like Fixed

    Multiplayer mods? Multiplayer mods.
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    Hijacking DLC - Multiplayer Modding

    I haven't messed with this in awhile, so I'm just posting to say for right now I'm going to cease research and hope for the best post-BNW in terms of multiplayer modding.
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