I wouldn't mind her as an alternate leader, but she really is too contemporary to be the sole representative of a nation as old as England. There's no chance she'd be in though.
Quote and comment deleted. Please do not troll other posters. Browd
Having melee and anticavalry converge into a single "gunpowder" class worked great in Civ4 and would have been just fine in Civ5, probably better than having those stupid Lancers. However, Civ6's promotion system makes such a...
I'm definitely a fan of this idea- it feels like a proper evolution of how districts work. There's more customization, more flexibility, and you don't lose your good tiles in order get buildings. Compared to your examples, I do think it would be nice to see bonuses that were more general rather...
I stick by my one post about abolishing victory types altogether.
Well, part of the problem with the World Congress is that the things you vote on are stupid and you don't get the option of ignoring it or forming the Warsaw Pact instead or something. Another issue is that it's more demographic...
This is more of a general "Civilization as a Franchise" discussion, but this seemed like the best place on the site for it.
In which game do you think various mechanics had their best iteration? What did Civ4 do best, what did Civ5 do best, what did Civ6 do best...and the earlier games too, if...
What they ought to do is cut the number of mechanics down to half and have 10 good mechanics instead of 20 alright ones. The game also feels like it has real yield bloat. Faith, Culture, Diplomatic Favor, Influence / Envoys- these feel very much like their uses are overly specialized or that...
I'd like to see a unit line of Fire Emblem-esque wyvern riders. There's a fascinating aesthetic flavor to having a guy firing a musket from the back of a dragon, but I don't know for certain the level of technological development you'd want to include.
Part of me wants to say magic could...
I think they should get rid of victory types entirely, actually.
Instead of taking the same approach to beating every civilization in the game, you beat every civilization in the game by whatever means you desire. Some civilizations you submit to your culture and religion, some civilizations...
Correct, that's the appeal. Besides, anything which irritates the French must be a good idea, right?
I doubt we'll see Austria, but if we do, having Franz Joseph lead both Austria and Hungary would be sensible. While I do kind of like the one-leader-many-civs thing, it isn't so super cool that...
Hittites
Unique Ability: First to Iron
Begin the game with Mining discovered
Strategic resources are revealed upon entering the era containing the technology which reveals them (horses and iron are revealed at the start of the game)
Units receive +3 combat strength for each strategic resource...
Unfortunately, I don't think Civ6 is going to be the game to offer a broad range of distinct North American indigenous civilizations, considering they ditched the Iroquois. Maybe in Civ7.
A very British sort of thing to do. I hear that's how the eat kebabs as well.
Hello all!
I was doing some research in legacy cards and I read a remark about how Monarchy can be useful later than other tier 2 governments because it gives you a +50% bonus to envoy generation. Well, I had to look at that a little more closely, and yep. Even factoring in how later...
Played as Byzantium recently and they are essentially a horse raider civ, although they were still kind of interesting. I suppose Gran Columbia and Hungary even fill that niche for the Industrial era.
The Powhatan are also pretty well known so they'd have a similarity but, I don't know. There's...
I doubt there's going to be a lot more Civilization 6 content, but if there were to be more civilizations, these are the ones I think I'd like to see most.
Sioux lead by Sitting Bull
I'm sure Zaarin has an argument against this, and I get it. They're known for losing. I'm not exactly pining for...
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