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Seminoles
Leader: Negro Abraham


Unique Unit> Seminole Fighter
 
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Another Venice proposal:
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With NFP adding new variety to civ mechanics, such as Gaul not being able to build districts adjacent to the city center, the Mayans not receiving housing from freshwater, and Vietnam limited to placing specialty districts on woods, rainforest, and marsh, here is another civilization that mixes things up.

Venice - A one city civilization with a focus on gold and diplomacy

Ability 1 - May not construct settlers or occupy cities. Captured settlers are converted into builders with full charges. May work and build upon tiles up to 5 hexes away from the capital, as long as they are within its borders. May purchase tiles up to 5 hexes away from the capital. May construct two of each specialty district. Specialty districts of the same type provide an extra major adjacency bonuses to each other. Each specialty district can slot an additional two specialists, and all specialists provide triple yields.

Ability 2 - +50% production towards the diplomatic plaza and its buildings. Construction of the plaza and any diplomatic plaza building provides an additional trade route and free trader unit. The benefits from envoys in city-states are tripled. +1 gold per turn per envoy. Patronage of great merchants costs -50% gold. Patronage of any great merchant provides two free envoys. Patronage cost of all other great persons -25% gold.

Unique District – Venetian Canal – Provides 4 housing and 2 amenities. Trade routes passing through the canal provide +10 gold. May be constructed on any land tile adjacent to water and the city center, but cannot be constructed adjacent to another canal. Provides a major adjacency bonus to TS, CH, and harbors. Available at engineering.

Unique Unit – Merchant Galley (Galea de Merchado) – Available with navigation. +10 combat strength inside the borders of Venice. Presence of a galley adjacent to the borders of a non-suzerained city state awards one envoy point per turn. Presence of a galley within the borders of a suzerained city state awards two diplomatic favor and 5 gold per turn.

(As a non-historian, I focused on gameplay without thinking about the leader or names of abilities)
 
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Angola
Leader Queen Nzinga

Unique Improvment Mocambo
or Quilombo, if Quilombo dos Palmares never become a civ.
 
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Rio Grande do Sul

Leader: Giuseppe Garibaldi

Unique Unit: Gaucho
Unique Hability: Can move embarcations on land.
 
So I know there's a huge demand for a one-city civ, especially an Italian state, but Venice... eh we could try something new. This is my proposal


Italy (Giuseppe Garibaldi)


LA (Risorgimento): You can only found one city. -10 combat strenght against cities with full loyality, -5 against cities with rising loyality, +10 against cities wiith falling loyality, + 15 against disloyal cities, +20 against free cities. May move his capital by completing a city project.

UA (Birthplace of renaisance): Your cities exert extra loyalty pressure based on adjacency bonus of their speciality districts (50%), double great people points from speciality districts

UU (Garibaldini): Unlocks at bllistics instead of replaceable parts, heals 25 HP after defeating an enemy unit, heals completly after capturing a city

UB (Piazza): replaces the monument, recives up to 3 great work lots based on the first 3 speciality districts:

theater square- portrait
holy site- relic (relic/heroic relic with "Heroes and Legends")
campus, spaceport- great work of writing
industrial zone- sculpture
entertainment complex, water park- great work of music
encampent, areodrome - artifact
comerical hub, harbor- landscape (ladnscape/product with "Monopolies and Corporations")
goverment plaza, diplomatic quarter- universal great work slot

This would make Italy a valuable civ for a total one-city challege but still giving it an option to expand situationally.

Symbol-house of savoy
(white on green, white on dark green), white on light green, white on red)


(credit to u/louisly for the jersey chart)


Theme- Tarantella Napoletana
(ancient/classical- roman instruments)
(medieval- mandolin, guitar, accordion and tambourine)
(industral/modern)- orchestra
(atomic information)- remix of the industrial/modern theme, as usual

Background- Palazzo Madama in the evening

City list:
1. Turin

Agenda (Spring of Nations): Likes civilizations that keep high loyality in their cities, dislikes civilizations in dark ages.


Now I wonder if italian city-states (Venice, Blologna and maybe even Vatican City) should be replaced, I don't know, it's up to debate I guess but if so my propsals are:

Venice- Luxembourg (symbol from the "War Machine" scenario)
(optional) new bonus: double loyalty pressure toward cities you have a trade route to, no loyality preesure from cities you have trade route from)

Bologna- Preslav (I know Preslav is in the game)
(optional) new bonus: +15% more science in cities folowing your majority religion

Preslav- Tagaung (Peacock)
(optional) new bonus: +5 combat and religious strenght for every level of walls in the city (still, not amazing but more convenient than the loyalty bonus)

Vatican City- Lhasa
(optional) new bonus: all misionaries gain the pilgrim promotion)

(if too conroversial can be replaced with Kathmandu or Thimphu)

Lhasa symbol- the rising sun

Kathmandu symbol- nepalese flag

Thimphu symbol- Druk



In case you wonder- yes, I know that piazza being a monument replacement would be destroed by joining the void singers, which are, without doubt, the best secret society for this civ. It's intentional, this combo would be overpowered.
That jersey chart is beautiful.
 
I'm a bit surprised no one else has done this yet, unless someone has and I just missed it.

Franz Joseph I leads Austria...and Franz Joseph I leads Hungary!
Spoiler :

Capital: Vienna

Leader Ability: Dual Monarchy
  • Government Plaza provides the same yields as the Palace
  • +100% production of Government Plaza, but the plaza cannot be constructed in the capital
  • +3 Loyalty in cities on the capital's home continent.


Also leading Austria is Klemens von Metternich.
Spoiler :

Capital: Koblenz

Leader Ability: Congress of Vienna
  • When Austria is involved in an emergency, the bonuses and rewards are doubled for all civilizations on their side.
  • Austria receives 3 envoys and additional diplomatic favor upon successful completion of an emergency.
  • Alliances build 25% faster, 50% faster when on the same side of an emergency.
Agenda: Balance of Power
  • Will seek ally with several weaker civilizations. Dislikes civilizations who are much larger or have a much stronger military than the global average.


As for Austria itself...
Spoiler :
Civilization Ability: Hapsburg Marriages
  • Grants an additional Diplomatic Policy slot in all governments
  • Unlocks a unique Diplomatic Policy card, Diplomatic Marriage
    • When suzerain of a city state where you have sent at least 10 envoys, levying the city state military will automatically annex it into your territory.
    • If you have a religion, the city state will be converted to your religion.
  • Receive 1 envoy whenever you meet a new civilization
Unique Unit: Grenadier
  • Replaces Field Cannon
  • 65 Melee Strength (vs. 50)
  • 65 Ranged Strength (vs. 60)
  • +10 Combat Strength vs. District Defenses
  • May perform a melee attack, similar to the Immortal
  • 1 Range (vs. 2)
Unique District: Opera House
  • Replaces Theater Square
  • May be played on a mountain tile
  • Amphitheaters constructed in an Opera House have two slots for great works of Writing or Music
  • +1 culture if placed on a hill
  • +3 culture if placed on a mountain
  • +2 Great Musician points (vs. +1)
  • Provides a special district project, Ballroom Waltz, which generates points towards envoys and additional Great Musician points
 
I'm a bit surprised no one else has done this yet, unless someone has and I just missed it.

Franz Joseph I leads Austria...and Franz Joseph I leads Hungary!
Spoiler :

Capital: Vienna

Leader Ability: Dual Monarchy
  • Government Plaza provides the same yields as the Palace
  • +100% production of Government Plaza, but the plaza cannot be constructed in the capital
  • +3 Loyalty in cities on the capital's home continent.


Also leading Austria is Klemens von Metternich.
Spoiler :

Capital: Koblenz

Leader Ability: Congress of Vienna
  • When Austria is involved in an emergency, the bonuses and rewards are doubled for all civilizations on their side.
  • Austria receives 3 envoys and additional diplomatic favor upon successful completion of an emergency.
  • Alliances build 25% faster, 50% faster when on the same side of an emergency.
Agenda: Balance of Power
  • Will seek ally with several weaker civilizations. Dislikes civilizations who are much larger or have a much stronger military than the global average.


As for Austria itself...
Spoiler :
Civilization Ability: Hapsburg Marriages
  • Grants an additional Diplomatic Policy slot in all governments
  • Unlocks a unique Diplomatic Policy card, Diplomatic Marriage
    • When suzerain of a city state where you have sent at least 10 envoys, levying the city state military will automatically annex it into your territory.
    • If you have a religion, the city state will be converted to your religion.
  • Receive 1 envoy whenever you meet a new civilization
Unique Unit: Grenadier
  • Replaces Field Cannon
  • 65 Melee Strength (vs. 50)
  • 65 Ranged Strength (vs. 60)
  • +10 Combat Strength vs. District Defenses
  • May perform a melee attack, similar to the Immortal
  • 1 Range (vs. 2)
Unique District: Opera House
  • Replaces Theater Square
  • May be played on a mountain tile
  • Amphitheaters constructed in an Opera House have two slots for great works of Writing or Music
  • +1 culture if placed on a hill
  • +3 culture if placed on a mountain
  • +2 Great Musician points (vs. +1)
  • Provides a special district project, Ballroom Waltz, which generates points towards envoys and additional Great Musician points
I did an Austria civ with Maria Theresa as leader on page 44 with some similarities. :)
 
I'm a bit surprised no one else has done this yet, unless someone has and I just missed it.

Franz Joseph I leads Austria...and Franz Joseph I leads Hungary!
Spoiler :

Capital: Vienna

Leader Ability: Dual Monarchy
  • Government Plaza provides the same yields as the Palace
  • +100% production of Government Plaza, but the plaza cannot be constructed in the capital
  • +3 Loyalty in cities on the capital's home continent.


Also leading Austria is Klemens von Metternich.
Spoiler :

Capital: Koblenz

Leader Ability: Congress of Vienna
  • When Austria is involved in an emergency, the bonuses and rewards are doubled for all civilizations on their side.
  • Austria receives 3 envoys and additional diplomatic favor upon successful completion of an emergency.
  • Alliances build 25% faster, 50% faster when on the same side of an emergency.
Agenda: Balance of Power
  • Will seek ally with several weaker civilizations. Dislikes civilizations who are much larger or have a much stronger military than the global average.


As for Austria itself...
Spoiler :
Civilization Ability: Hapsburg Marriages
  • Grants an additional Diplomatic Policy slot in all governments
  • Unlocks a unique Diplomatic Policy card, Diplomatic Marriage
    • When suzerain of a city state where you have sent at least 10 envoys, levying the city state military will automatically annex it into your territory.
    • If you have a religion, the city state will be converted to your religion.
  • Receive 1 envoy whenever you meet a new civilization
Unique Unit: Grenadier
  • Replaces Field Cannon
  • 65 Melee Strength (vs. 50)
  • 65 Ranged Strength (vs. 60)
  • +10 Combat Strength vs. District Defenses
  • May perform a melee attack, similar to the Immortal
  • 1 Range (vs. 2)
Unique District: Opera House
  • Replaces Theater Square
  • May be played on a mountain tile
  • Amphitheaters constructed in an Opera House have two slots for great works of Writing or Music
  • +1 culture if placed on a hill
  • +3 culture if placed on a mountain
  • +2 Great Musician points (vs. +1)
  • Provides a special district project, Ballroom Waltz, which generates points towards envoys and additional Great Musician points
I did an Austria civ with Maria Theresa as leader on page 44 with some similarities. :)
I did an Austria Civilization under Metternich. :p
 
DUCHY OF BRITTANY
Brittany is now a province of France, but it was independent until the sixteenth century and was a major point of contention among England, France, and Normandy, who all sought to influence its affairs. This civ has some versatile options: Joanna's abilities give it an edge in maintaining a large infantry, while the unique unit gives it a cavalry edge; its overall abilities, however, push it towards an aggressive cultural player that uses religion to boost its culture game (cathedrals, anyone?).

Leader:
Joanna of Flanders*
Leader Unique Ability: Cut Your Skirts: Melee infantry train 15% faster and have -1 upkeep. Joanne gains bonus resources from pillaging.
Leader Agenda: Heart of a Lion: Joanna likes leaders who have large armies of foot soldiers.
Capital: Vannes (or Nantes?--the ducal residence was in Nantes but other government functions were in Vannes)
Language: Breton

Unique Ability: The Matter of Britain**: All great works of writing provide +1 :c5culture: and +1 amenity for the city in which they are housed.
Unique Unit: Marc'heg: Replaces knight; gains a small amount of culture and faith for defeating an opponent and has slightly more hitpoints.
Unique Building: Pardon: The pardon replaces the arena. Adds +2 :c5faith: in addition to the usual amenities.

*Were there more powerful leaders of Brittany? Surely. But I defy you to find me one who is more interesting. She was a rare case of a genuine female warrior in Medieval Europe, and one who was well regarded by her contemporaries and later historians. When her husband was captured by the House of Blois during the War of Breton Succession, she took up a glaive and besieged the enemy castle--and rose an army of women in the process.
**Many Arthurian tales are set in Brittany, and many troubadours originated there as well--albeit most of their work was in French (i.e., langue d'oïl) not Breton. If you like, "the Matter of Britain" might be renamed "Chansons de Geste."
Mind if I borrow some of this?
 
I may or may not have taken some inspiration from those very good posts, but I don't think anyone else did a dual leader who could lead either Austria or Hungary.
No I don't think anyone has done a dual leader yet for Austria/Hungary, even though I could have made Maria Theresa lead Hungary also.
 
I may or may not have taken some inspiration from those very good posts, but I don't think anyone else did a dual leader who could lead either Austria or Hungary.
I'm relevant! :king:
 
Be my guest. :) I have a Powhattan design in here somewhere, too, that you're welcome to use/modify if you like.
Thanks. :D
 
Hittites

Unique Ability: First to Iron
  • Begin the game with Mining discovered
  • Strategic resources are revealed upon entering the era containing the technology which reveals them (horses and iron are revealed at the start of the game)
  • Units receive +3 combat strength for each strategic resource you have which your opponent does not
Unique Unit: Three-Man Chariot
  • 33 Strength vs 28
  • +7 Strength vs Ancient Era units
  • 3 movement in all circumstances, but does not receive bonus movement from starting on flat terrain
Unique Building: Huwasi
  • Replaces Shrine
  • Costs no maintenance
  • No intrinsic faith yield
  • +1 :c5science: science on strategic resources
  • +1 :c5faith: faith on bonus and luxury resources
Spoiler Old UB idea :

Unique Building: Lion's Gate
  • Replaces Ancient Walls
  • Available at Mining
  • Cheaper to build (60 :c5production: vs 80 :c5production:)
  • +1 :c5science: Science and +1 :c5faith: Faith


Leader: Mursilis II
Capital: Hattusa
Primary Color: White on Aqua

Leader Ability: Mursili's Eclipse
  • Eurekas provide :c5faith: faith and Inspirations provide :c5science: science
  • 5 turns before a natural disaster occurs, a countdown begins notifying you of when and where each turn
Leader: Muwatali II
Capital: Tarhuntassa
Primary Color: Light Blue on Dark Orange

Leader Ability: Eternal Treaty
  • When declaring an alliance or when an alliance levels up, both parties receive a number of envoys equal to the new level of the alliance.
  • The first time you send a trade route to a city state, receive 1 envoy with that city state in addition to any envoys received for completing a city state quest.
  • Trade routes to city states or allied civilizations provide +1 :c5production: production, +2 :c5production: if the Hittites are suzerain of the city state or they have a level 2 alliance with the civilization, +3 :c5production: if they have a level 3 alliance.
 
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Mexico

Civilization Ability: Caminos Reales
Roads may be built by builders beginning with Construction. Roads provide tiles with +1 Production increasing to +2 Production upon upgrading to Industrial Roads. Receive Tourism from production on tiles with roads (even if there is a district on it) equal to 50% of the tile’s production yield upon researching Flight.

Unique Unit: Charro (Replaces the Cavalry)
Has 1 performance charge to host a Rodeo, similar to a Rock Band concert, on pastures of foreign civilizations.
Unique Building: Maquiladora (Replaces the Factory)
When powered, receive the production bonus from all copies of this building, not just the first.

Benito Juárez
Leader Ability: La Reforma del Norte

+50% To all effects granted by your current government. Unlocks the Zócalo unique district.
Unique District: Zócalo (Replaces the Government Plaza)
When this district and buildings in this district are built, you may choose a government effect from another government that is not your current one. These effects do not benefit from La Reforma del Norte, but last for the rest of the game no matter your current government.

Leader Agenda: Destiny of Humanity
Likes civilizations that have the same government as him. Dislikes those who favour other philosophies, especially if they have many grievances against him.
 
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