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  1. Mad Madigan

    New Beta Patch - 2/4

    I realized the problem was that there were typos in my code to adjust the era transition artwork. I've updated the original thread with the corrected code. Apparently the Art Define for the Worker unit in Firaxis's original code has an extra underscore for some reason and that was throwing off...
  2. Mad Madigan

    ModMod for VP: Adjustment of Late-Game Civilian Unit Era-based Models/Icons

    @Recursive Okay, awesome! The reason I asked is because the era transitioning wasn't working as expected in my current game. I dug into it further and discovered that the art define for the Great General and Worker are not, in fact, "ART_DEF_UNIT_GREAT_GENERAL" and "ART_DEF_UNIT_WORKER"...
  3. Mad Madigan

    New Beta Patch - 2/4

    @Recursive It looks like the code you added at the start of the year to adjust the era graphics for civilian units got reverted at some point. See: https://forums.civfanatics.com/threads/modmod-for-vp-adjustment-of-late-game-civilian-unit-era-based-models-icons.665741/
  4. Mad Madigan

    ModMod for VP: Adjustment of Late-Game Civilian Unit Era-based Models/Icons

    @Recursive Just a note that I think these changes got lost, because I did not see them in the latest several beta patches you have put out. The above code snippet should be in "(2) Community Balance Overhaul\Balance Changes\Units\UnitChanges.sql". I have been having to add it back manually after...
  5. Mad Madigan

    First GP Generation - Capital vs Most Faith City

    The issue with GPs spawning in cities other than the capital brings to my mind an even bigger balance question: Should we not just have a feature where any Great Person, regardless of technology or any other factor, can instantly be moved from one city in your empire to another? Currently we...
  6. Mad Madigan

    Askia

    I still support @pineappledan 's 3/4UC change to Askia being moved to vanilla VP: Mandekalu Cavalry being moved from Horsemen to Knight replacements in order to nerf their ability to easily crush Civs in the Ancient era.
  7. Mad Madigan

    More GPs Module

    While we're in the process of naming writers/artists/musicians of note outside of the anglosphere, I think that Sam Cooke (Atomic) definitely deserves note as a crucial songwriter and producer, especially since he is considered to be the inventor of soul music and paved the way for black-owned...
  8. Mad Madigan

    Unique Unit Lines

    @HungryForFood Does this work for mods that add new Civs and units like @pineappledan 's 3/4UC mod? I think this is a great idea for a mod because as a human player I try and build as many of my Civ's unique units as possible in order to make use of their unique promotions later in the game...
  9. Mad Madigan

    Early aggression

    My early war strategy is nearly identical to Stalker0. I don't actually go to war to capture cities until after I have Courthouses and siege weapons, but I DO go to war early to harass my neighbors, stealing as many workers/settlers as I can, pillaging tiles, and generally slowing them down as...
  10. Mad Madigan

    ModMod for VP: Adjustment of Late-Game Civilian Unit Era-based Models/Icons

    For as many things that VP has improved about the experience of playing Civ 5, one remaining bugbear for me has been the way that certain civilian units change in appearance in the later eras of the game. Specifically, that there is a model and icon for cargo ships, caravans, workers, work...
  11. Mad Madigan

    New Official Version - December 1st (12-1)

    In regards to my previous post about changing the era art for various units, it looks like it is possible via the linked post: https://forums.civfanatics.com/threads/where-are-the-unitartinfoeravariation-defined.520220/ Has anyone tried this code? UPDATE ArtDefine_UnitInfos SET Type =...
  12. Mad Madigan

    New Official Version - December 1st (12-1)

    I've always wondered this as well. For example, rather than Caravans changing from camels to trucks once you enter the Atomic Era, is there a way to trigger the model change when, for example, Combustion is researched? I don't think those sort of visual changes can be linked to technology, only...
  13. Mad Madigan

    New Official Version - December 1st (12-1)

    Yeah, you have Armories built by the time you can get Armadas, and since faith-bought ships get full XP you were able to get Boarding Party III/Double Attack Armadas fresh from the docks. That's nasty that early in the game and those double-attack Armadas will level up even further very quickly...
  14. Mad Madigan

    3rd and 4th Unique Components for VP - Official thread

    Any ideas about the Tersane harbor graphics bug, Pineappledan?
  15. Mad Madigan

    3rd and 4th Unique Components for VP - Official thread

    Another small bug that actually took me a lot longer than it should have to recognize: The Ottoman Tersane replaces the Harbor, but once it is built it does not produce the "Harbor" 3D in-world model. In other words, a city with a Harbor produces a model of a little dock to show at a glance...
  16. Mad Madigan

    3rd and 4th Unique Components for VP - Official thread

    Fun bug with the latest version of your mod: While playing as Ottomans, Great Bombards are technically on the list of allowed units for Vassal Tribute, so there is a small chance of getting one or more Great Bombards each era if you have Vassals. This allows you to go over the hard limit of...
  17. Mad Madigan

    New Beta Version - August 16th (8/16)

    From my first test game post-hotfix I am not noticing unusually slow growth/expansion, but that is keeping in mind that I play with Raging Barbarians on which helps keep the AI busy in the opening turns. I also managed to steal my neighbor's first Settler due to them sending it out unprotected...
  18. Mad Madigan

    New Beta Version - August 16th (8/16)

    Re: The latest Communitu_79 map script being included with VP First, congrats and thank you to tu_79 and the others that put in the work to balance this out! Second, I noticed that the "default" settings for the script have it set for "Terra" mode and with 2 Atlantic rifts, whereas the "old"...
  19. Mad Madigan

    New Official Version - June 19th (6-19)

    For the people talking about the consistent crashes in the first several turns, there was a hard to track down bug with the scouting pathfinding AI that Gazebo and Ilteroi were able to find and fix for the next version. I don't know all the details beyond that, but it only seemed to affect...
  20. Mad Madigan

    July Patch - Upcoming Changelog Discussion Thread

    I'm actually really excited about most of the changes, save for the following which have given me pause: - The changes to the Workshop, Hospital, and Grocer seem overdone. The Grocer change works, but making the :c5production: and :c5food: on Workshops and Hospitals 1 per 10 :c5citizen: is...
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